Search found 32 matches
- Wed Dec 02, 2009 10:07 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Arena Pack
- Replies: 4
- Views: 1133
Re: Arena Pack
Amazing, Hale! And very nice presentation with the screenshots too. Can't wait to play on these.
- Sat Jun 27, 2009 6:54 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 32 weekly build
- Replies: 29
- Views: 4275
Re: Unofficial, alpha 32 weekly build
How much space would each map take if the AO was pre calculated and included in some form of the mapfile? This is actually more or less how it works right now. AO is stored in the shadow map for each object in each level. These shadow maps can be found in 'Data/Textures/ShadowMaps'. Luckily each sh...
- Tue Jun 23, 2009 4:52 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Some technical questions about the engine and editor
- Replies: 6
- Views: 1101
Re: Some technical questions about the engine and editor
Hey Adaoui, welcome to the forums! I wanted to know if models could occlude automatically the scene that you couldn't see behind the model. Right now, this isn't supported. But it'd be a pretty cool optimization, and it's something we will consider. Also ,regarding the new decal tech, I was wonderin...
- Thu Jun 04, 2009 4:30 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Whale Man on facebook
- Replies: 16
- Views: 2205
Re: Whale Man on facebook
I'm in.
In becoming fans of the whaleman, we are joining an old and storied club. I am honored to be a member.
"Perseus, St. George, Hercules, Jonah, and Vishnoo! there's a member-roll for you! What club but the whaleman's can head off like that?"
-Melville, Moby-Dick
In becoming fans of the whaleman, we are joining an old and storied club. I am honored to be a member.
"Perseus, St. George, Hercules, Jonah, and Vishnoo! there's a member-roll for you! What club but the whaleman's can head off like that?"
-Melville, Moby-Dick
- Tue May 12, 2009 4:39 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 26 weekly build
- Replies: 31
- Views: 4613
Re: Unofficial, alpha 26 weekly build
Cmd-2 to switch into decal editing mode, and then use the load button or cmd-l to pull up the browser.Jo Sadow wrote:Any word on how to open up the Decals browser?
- Tue Apr 28, 2009 4:53 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Placeholder Textures/Models
- Replies: 14
- Views: 2071
Re: Placeholder Textures/Models
Yeah, sorry, didn't quite make it into this week's alpha. But it's in now and you guys will get it next week!
- Mon Apr 27, 2009 11:39 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Placeholder Textures/Models
- Replies: 14
- Views: 2071
Re: Placeholder Textures/Models
Just added some of these to the engine. Thanks for making them, Jo-Shadow!
- Wed Apr 22, 2009 5:23 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: new OverGrowth editor feature idea - Lock grid
- Replies: 37
- Views: 5060
Re: new OverGrowth editor feature idea - Lock grid
I think there are a lot of really cool ideas here. Thanks for the suggestions GDer! (and you others who have suggested similar things in the past). I'd like to eventually come back to snaps, and if I do, I'll definitely take these ideas into account. But, we can only do so much, and right now we hav...
- Thu Apr 02, 2009 10:54 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Whale Man
- Replies: 42
- Views: 5488
Re: Whale Man
Just loaded him up. In engine this guy is simply awe inspiring.
- Tue Mar 31, 2009 5:56 am
- Forum: Wolfire
- Topic: Project Offset map editor
- Replies: 2
- Views: 2752
Re: Project Offset map editor
That looks really sweet. Giving me some ideas... been thinking about texture/decal tools quite a bit lately . Thanks for the link!
- Tue Mar 31, 2009 5:49 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 20 weekly build
- Replies: 31
- Views: 5306
Re: Unofficial, alpha 20 weekly build
The scroll-wheel to cycle up and down the hierarchy is very nicely done (though because macs like to scroll 'notch-less', which when scrolling through pages and in folders allows for much smoother and more precise scrolling, but in this implementation because it is expecting notches it likes to tog...
- Mon Mar 23, 2009 11:01 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Foothold
- Replies: 38
- Views: 7071
Re: Foothold
Truly insane. I love all the details. The broken walls, the scale model at the lookout point, the crossbows and catapults. It's so fun to fly around and take it all in. I'd gladly defend this town from the onslaught of raiders and wolves.
- Tue Mar 10, 2009 6:01 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 17 weekly build
- Replies: 41
- Views: 6388
Re: Unofficial, alpha 17 weekly build
I'm a bit confused... wouldn't it just require translating each object while scaling them so their relative distances remain correct? The mechanics I imagine for group non-uniform scaling I can create if I make a 3D model containing all the shapes I have in the group, then loading that as one objec...
- Tue Mar 10, 2009 3:21 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 17 weekly build
- Replies: 41
- Views: 6388
Re: Unofficial, alpha 17 weekly build
Tool/Mode Selection - None of the number shortcuts listed work, except 8 and 9. Hmm, they all work for me. They just don't change the editor palette display yet. But if you try editing with them, I think you will see they do change the tool :). When translating object along normal/normal plane the ...
- Thu Mar 05, 2009 11:05 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Shale Guard (File Released)
- Replies: 34
- Views: 9247
Re: Shale Guard (OG Map)
Ah, so cool! I must say I'm thrilled by this recent explosion in level building. It's motivating me to work harder and improve things and provide ever more tools .