Search found 72 matches
- Sat Jan 31, 2009 2:18 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Level Editor Suggestions
- Replies: 31
- Views: 4916
Re: Level Editor Suggestions
This is more of an efficiency issue. When I duplicated the building setup a few times from alpha 11, it promptly slowed down my computer. I took a look under, and found there are a lot of textures in places that will never be seen in-game. I have dabbled in mapping for Quake 3 based games, and ther...
- Wed Jan 28, 2009 4:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 11 weekly build
- Replies: 37
- Views: 6833
Re: Unofficial, alpha 11 weekly build
Everything working fine for me, thank you so much for the FOV options too.
- Tue Jan 27, 2009 12:48 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Level Editor Suggestions
- Replies: 31
- Views: 4916
Re: Level Editor Suggestions
Yeah, selecting objects that are close together are very hard to select, custom models are anyway.
- Mon Jan 26, 2009 10:52 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Level Editor Suggestions
- Replies: 31
- Views: 4916
Re: Level Editor Suggestions
1) Scroll wheel should be used to zoom in and out with the camera 2) Instead of a green box around a selected object, the object should have a light texture over it to show it's selected, just like farcry2's map editor. With lots of objects close together it's hard to see what is selected and what i...
- Wed Jan 21, 2009 2:17 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Not so hiden models.
- Replies: 13
- Views: 2071
Re: Not so hiden models.
Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it. For your information, it's how you can make new models available for OG. That's the point I'm making, everyone knows this. It's hardly 'hidden' You're not doing anything too impres...
- Wed Jan 21, 2009 1:31 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Not so hiden models.
- Replies: 13
- Views: 2071
Re: Not so hiden models.
Sorry silverfish, I don't get all giddy because someone can edit a file with a text editor and make a thread about it.
- Tue Jan 20, 2009 4:42 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Not so hiden models.
- Replies: 13
- Views: 2071
Re: Not so hiden models.
Yeah and? I don't get the point of this thread, the whole point is to be able to make & load models into the engine easily.
- Tue Jan 20, 2009 12:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 10 Links
- Replies: 63
- Views: 9550
Re: Alpha 10 Links
If you are getting the black and white boxes on start up like this:
Then edit config.txt, change the line authload to auth <you>\<code>\<code>
Thanks to Grov on IRC for the fix.
Then edit config.txt, change the line authload to auth <you>\<code>\<code>
Thanks to Grov on IRC for the fix.
- Tue Jan 20, 2009 11:36 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 10 Links
- Replies: 63
- Views: 9550
Re: Alpha 10 Links
Thank you so much Wolfire team.
- Sun Jan 18, 2009 11:21 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Jeff todo list: 1/15/09
- Replies: 22
- Views: 3030
Re: Jeff todo list: 1/15/09
Oh, I'm glad I'm not the only one
- Sat Jan 17, 2009 10:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Jeff todo list: 1/15/09
- Replies: 22
- Views: 3030
Re: Jeff todo list: 1/15/09
- Option to change FOV, haha.
Please, the current FOV makes me dizzy.
Please, the current FOV makes me dizzy.
- Sat Jan 17, 2009 11:52 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 9 Links
- Replies: 26
- Views: 4251
Re: Alpha 9 Links
I'm not sure what section this belongs in but, what program am i meant to make textures for my custom models? Because in-game they are really really really bright.