"aim assist" or automatic aim on 360 controller

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Schmuck
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Joined: Sun Oct 12, 2014 8:37 am

"aim assist" or automatic aim on 360 controller

Post by Schmuck » Sun Nov 23, 2014 7:42 am

When playing local multiplayer i have found that the controller locks on the the opponent making it very difficult to do precise movements with the other player near, i know that you can enable and disable 'automatic camera' in options but that's for keyboard and mouse only! How do I disable this for the controller.

P.S I've looked through the config and nothing in there either!

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rodeje25
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Re: "aim assist" or automatic aim on 360 controller

Post by rodeje25 » Mon Nov 24, 2014 11:44 am

if it is only possible for keyboard and mouse then the dev's need to add the option to do it for an controller.

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Nimai
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Re: "aim assist" or automatic aim on 360 controller

Post by Nimai » Mon Nov 24, 2014 6:59 pm

This has been bugging me too

Epic_Grant
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Joined: Sat Aug 09, 2014 4:50 pm

Re: "aim assist" or automatic aim on 360 controller

Post by Epic_Grant » Thu Nov 27, 2014 10:26 pm

This has been bugging me for a long time too. It stinks me and my friend can't parkour and fight at the same time without his controller making him jump off a cliff.... If this can be fixed, that would be awesome :) .

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Nimai
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Re: "aim assist" or automatic aim on 360 controller

Post by Nimai » Tue Feb 10, 2015 6:44 pm

Has anyone figured out how to turn it off yet? It really kills our couch deathmatches

Joost
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Joined: Wed May 02, 2012 1:36 pm

Re: "aim assist" or automatic aim on 360 controller

Post by Joost » Sat Apr 11, 2015 11:14 am

I have the same problem. And I also want a way to switch between targeting and not targeting ingame. Just by pressing a button.

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halzoid
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Re: "aim assist" or automatic aim on 360 controller

Post by halzoid » Sat Apr 11, 2015 11:31 am

viewtopic.php?f=13&t=37251

seeing as I play with controller and it stopped it for me, this should work

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Kinothan
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Location: Shaw Is. WA

Re: "aim assist" or automatic aim on 360 controller

Post by Kinothan » Fri Apr 17, 2015 12:18 pm

I don't know if the controller is the problem. It seems to be a glitch pertaining to the second player. Like how their character model's polygon count goes down when the player 1 moves far away, and how player two has no audio in split screen.

I am having this problem too though, it does hamper multiplayer gameplay significantly and it'd be awesome to see it fixed.

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