Foothold

A secret forum for people who preorder Overgrowth!
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zamzx zik
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Re: Foothold

Post by zamzx zik » Tue Mar 24, 2009 5:52 pm

I hail you..Hale.

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Johannes
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Re: Foothold

Post by Johannes » Tue Mar 24, 2009 6:16 pm

Here are some screenshots for those that can't run the alphas yet or who can't open the map.

An overview of the city:
Lugaru 2ScreenSnapz022.png
The poor half of the city:
Lugaru 2ScreenSnapz025.png
The wealthy part of the city:
Lugaru 2ScreenSnapz026.png
The base of the unfinished citadel:
Lugaru 2ScreenSnapz027.png
Inside the poor half of the city:
Lugaru 2ScreenSnapz028.png
(I gotta say I love how it looks like mud on the ground.)

Inside the barracks in the wealthy half of the city:
Lugaru 2ScreenSnapz029.png
What looks like a stable by the wealthy part of the city:
Lugaru 2ScreenSnapz030.png
The Raiders' Catapults:
Lugaru 2ScreenSnapz031.png
The result of the raiders' attack:
Lugaru 2ScreenSnapz024.png
The raiders' overlook on the nearby mountain, complete with miniature of the city:
Lugaru 2ScreenSnapz023.png

CrazyWolfie
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Re: Foothold

Post by CrazyWolfie » Wed Mar 25, 2009 6:50 pm

Hale wrote:Well, during the process of making Shale Guard I strayed off for a few days and begun what I am about to show you people. In fact, I've been working on this project for pretty much 2 weeks straight. So finally, I give you...

Image

-Over centuries of economic decline we are finally left with the city called "Foothold". It was constructed by a rather large eastern pack of dogs for the use of a fortified trading colony. They constructed the entire city on an incredibly large slab of carved stone. When they designed the city however, the main factors of leadership housing, trading sections, and the garrison were all placed on the right side of the city. The main housing district for the lower class was placed on the left.

Over centuries of growing into a rather impressive city, some strain finally hit this city. The imbalance of the authoritative power verses the lower class led to some troublesome disputes. The tribunal of the city then made the decision to construct a citadel at the back of the city. This citadel was made so that each half was shared equally for both sides, and it was open to all Dogs. Though the thought and construction of the citadel maintained stability for quite some time, before it was even finished, Foothold felt the affects of the moving wolf territory.

How exactly did the city feel the affects of this shift of territory? The wolves drove many races farther away from the north, including rabbits. This lead to (like Shale Guard) the acceptance of many refugees, which pretty much overflowed the housing district with a surplus of people. Now the housing district was even worse off because they had more to feed, and less room to spare.

Secondly, the fall of the ever elusive Raider faction of rabbits lead to some disastrous effects on Foodhold. A remaining group of Raiders assaulted the city where it was weakest; the housing district. The Raiders made a all or nothing attempt with some stolen equipment from surrounding outposts. (The siege machines) While they successfully entered the city, they failed to subdue it's administration they eventually were killed.

This attack on Foothold lay most of the higher end of the housing district to ruins, but because the district had little to no trading recourses, they were forced to remake the houses with cheaper materials. So now in it's current day and age. The city itself is split in two, one side in poverty, one side in considerable wealth. It's history eventually lead the poor side to suffer greatly. The citadel, while serving as a symbol of hope, still remains unfinished and unused. The tribunal lives in an undisclosed location in the privileged side of the city.
__________________________________________________________

So there you have some back history explaining some stuff about the city. In total, this project has over 3200 objects sprawled all over the place. While it's outer architecture may or may not seem impressive, please note that MANY of the buildings can be entered and a great deal of effort went into some rather interesting features placed in this map. So yeah, this is generally considered "finished", however I will be making a second version with some more detailing. (Mainly with the citadel). All in all, I think it's about time I stop talking and give you the map already...

Oh yeah, one last thing, this map is also included in the newest addition of the weekly alpha, savvy? More screenshots will be given at a later time, until then, you'll just have to download and see for yourself...

Thanks to -
Zam for being my inspiration and thought manager.
Jo-Shadow for being so insanely awesome.
Nimai for motivating me (And others) to actually start working on maps.
I'm not even gonna try to be funny. THIS IS THE SHAT!

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John
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Re: Foothold

Post by John » Sat Mar 28, 2009 11:36 pm

Absolutely AMAZING! I can't believe the attention to detail on all aspects of this city under siege. Great work Hale.

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Viking Zippy
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Re: Foothold

Post by Viking Zippy » Sun Mar 29, 2009 10:34 am

Thanks Jo, I appreciate being able to at least get a glimpse of this insane map :)

Also, is that really a miniature of the entire city?

David
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Re: Foothold

Post by David » Sun Mar 29, 2009 1:40 pm

We also just wrote a blog post about it with a video :)

JTMAN357
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Re: Foothold

Post by JTMAN357 » Sun Mar 29, 2009 2:16 pm

Viking Zippy wrote:Thanks Jo, I appreciate being able to at least get a glimpse of this insane map :)

Also, is that really a miniature of the entire city?
Me too! :wink:

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Johannes
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Re: Foothold

Post by Johannes » Sun Mar 29, 2009 5:57 pm

Viking Zippy wrote:Thanks Jo, I appreciate being able to at least get a glimpse of this insane map :)

Also, is that really a miniature of the entire city?
Well given that the city has about 2500+ objects, no, it's not a complete miniature :lol: XD alot of stuff is missing.

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Viking Zippy
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Re: Foothold

Post by Viking Zippy » Sun Mar 29, 2009 6:21 pm

Well, I figured it might be a 'complete' miniature, minus the things that you can't see because they're too small to get into :P

Either way, epic map Hale :)

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Renegade_Turner
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Re: Foothold

Post by Renegade_Turner » Mon Mar 30, 2009 3:35 am

Must be a bit of an honour for Hale that his map was featured in a blog post. And rightfully so. Recognition kicks ass, doesn't it? Well done, mate.

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Ac30
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Re: Foothold

Post by Ac30 » Mon Mar 30, 2009 6:44 pm

Wow, even on my brand-new PC this thing cuts my frame-rate to 15fps. congrats :D !

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zamzx zik
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Re: Foothold

Post by zamzx zik » Tue Mar 31, 2009 8:58 pm

so dude what are you working on now?

Like, I think you should do something with cats now. like a cat city?

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Renegade_Turner
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Re: Foothold

Post by Renegade_Turner » Wed Apr 01, 2009 3:40 pm

I can't take anything the guy above me says seriously when he has that avatar. :lol:

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Johannes
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Re: Foothold

Post by Johannes » Wed Apr 01, 2009 9:27 pm

Renegade_Turner wrote:I can't take anything the guy above me says seriously when he has that avatar. :lol:
">:3 RAWR I AM A LION"

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zamzx zik
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Re: Foothold

Post by zamzx zik » Wed Apr 01, 2009 10:42 pm

-.-

but seriously. Anyone else want to see some kats?

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