Unofficial alpha 104, weekly build

A secret forum for people who preorder Overgrowth!
Davidos
Posts: 18
Joined: Tue Nov 02, 2010 7:48 am

Re: Unofficial alpha 104, weekly build

Post by Davidos » Tue Nov 09, 2010 3:45 pm

Marcus wrote:
Davidos wrote:So... it's normal for all the particles to collour purple, right?

And that I still can't go fullscreen?
Have you edited your config.txt file to enable fullscreen?
Think I botched the install, let me try again...

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key2van
Posts: 130
Joined: Wed Mar 24, 2010 8:35 pm
Location: Canada

Re: Unofficial alpha 104, weekly build

Post by key2van » Tue Nov 09, 2010 5:28 pm

Hey guys, I'm getting purple particles coming from Robbert's or Reddy's feet :?:
Anyone else getting this and know how to fix it?

EDIT: Now I'm getting blue ones in the red desert...

njlash
Posts: 2
Joined: Tue Nov 09, 2010 4:30 pm

Re: Unofficial alpha 104, weekly build

Post by njlash » Tue Nov 09, 2010 5:46 pm

Feels great to get on board with the preorder!
Not complaining at all because it's an alpha, but the game freezes when I enter a level. My Macbook has really low specs: 2007 black Macbook 2.16 GHz Intel Core 2 Duo 2 GB ram and Intel GMA 950. I'm assuming that support for elderly computers will come a lot later, but I just wanted to let you know.
What I've seen in the demo vids is promising. Keep up the great work!

akiray
Posts: 1
Joined: Tue Nov 09, 2010 4:27 pm

Re: Unofficial alpha 104, weekly build

Post by akiray » Tue Nov 09, 2010 5:58 pm

Having problem getting the game working with Wine, anyone who have had any luck with this build?

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Kompatriot
Posts: 59
Joined: Fri Jan 08, 2010 12:30 am

Re: Unofficial alpha 104, weekly build

Post by Kompatriot » Tue Nov 09, 2010 7:29 pm

I've had the following bug for the past few alphas. I'm curious to know if anybody else has:
http://www.youtube.com/watch?v=XJ3MkTqOkOg

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Freshbite
Posts: 3256
Joined: Thu Jan 14, 2010 3:02 pm
Location: Stockholm, Sweden.

Re: Unofficial alpha 104, weekly build

Post by Freshbite » Tue Nov 09, 2010 8:40 pm

I don't know what's wrong or why you get that bug, but may I just suggest alternatives when you post videos of Overgrowth on Youtube?

There is a button when you have uploaded your video which will make the video "private", only accessible via the videos url-link. Since the game is still in Alpha, we might want to keep the bugs and errors in the Secret Preorder Forum. Not much is secret on Youtube. Image

The least you could do is atleast to notify that the game is still in its Alpha state.
Thanks.

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Kompatriot
Posts: 59
Joined: Fri Jan 08, 2010 12:30 am

Re: Unofficial alpha 104, weekly build

Post by Kompatriot » Tue Nov 09, 2010 8:47 pm

Oops! I intended to unlist that. I must have forgotten or miss clicked!

Sorry about that Wolfire.

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Freshbite
Posts: 3256
Joined: Thu Jan 14, 2010 3:02 pm
Location: Stockholm, Sweden.

Re: Unofficial alpha 104, weekly build

Post by Freshbite » Tue Nov 09, 2010 9:07 pm

I don't think it's that much of a problem.
But it would be good to have that in mind in the future.

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key2van
Posts: 130
Joined: Wed Mar 24, 2010 8:35 pm
Location: Canada

Re: Unofficial alpha 104, weekly build

Post by key2van » Tue Nov 09, 2010 10:00 pm

Hey guys, check out my first Overgrowth video. It's currently unlisted, but I want to change it soon...
http://www.youtube.com/watch?v=7loXYjykVXI

Camza
Posts: 14
Joined: Sun Nov 30, 2008 9:37 am
Location: Australia

Re: Unofficial alpha 104, weekly build

Post by Camza » Tue Nov 09, 2010 10:37 pm

Yeah I'm getting purple and blue particles effects too.

Marcus
Posts: 201
Joined: Wed Nov 03, 2010 10:35 am
Location: Denmark

Re: Unofficial alpha 104, weekly build

Post by Marcus » Wed Nov 10, 2010 1:07 am

akiray wrote:Having problem getting the game working with Wine, anyone who have had any luck with this build?
I couldn't make it work either on my ArchLinux, guess we have to wait for the native version.

Gifted
Posts: 232
Joined: Tue Apr 07, 2009 12:29 pm

Re: Unofficial alpha 104, weekly build

Post by Gifted » Wed Nov 10, 2010 4:13 am

key2van wrote:Hey guys, I'm getting purple particles coming from Robbert's or Reddy's feet :?:
Anyone else getting this and know how to fix it?

EDIT: Now I'm getting blue ones in the red desert...
Have the same problem. Running on Mac OS X 10.6 on last years mac book pro. The particle effects are there, they're just weird colors.

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Nimai
Posts: 234
Joined: Sat Feb 14, 2009 6:38 pm
Location: Planning Jeffs death..

Re: Unofficial alpha 104, weekly build

Post by Nimai » Wed Nov 10, 2010 4:49 am

I still prefer Alpha 15.

rip
Posts: 3
Joined: Tue Nov 09, 2010 1:42 pm

Re: Unofficial alpha 104, weekly build

Post by rip » Wed Nov 10, 2010 6:09 am

Hello Wolfire, I'm loving the process of Overgrowth so far, you're all doing great work. :)

Now I've managed to find one bug which I noticed on IRC another member had the exact same issue.

Alpha Version: 104
Operating System: Windows 7 64bit
GPU: SLI x2 NVidia 8800GTX
Make/Model: Dell XPS M1730 Laptop
Issue/Bug Report:
What I've found is when grouping and then duplicating large props the collisions tend to disappear resulting in a duplicate grouped prop to the eye although no collisions for our actor chars to collide/walk etc on.

I hope this is helpful, feel free to ask any questions.

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Best1996
Posts: 35
Joined: Mon Dec 22, 2008 3:25 am

Re: Unofficial alpha 104, weekly build

Post by Best1996 » Wed Nov 10, 2010 10:54 am

thanks, rip, for posting this for me :)

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