CUSTOM CHARACTER: TENGU

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Constance
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Re: CUSTOM CHARACTER: TENGU

Post by Constance » Wed Jan 23, 2013 3:53 pm

How about; instead of blocking, the Tengu swipes his arm in the area he's blocking so it'll look even more awesome?
Also, when the Tengu was in mid-air, I imagined the Tengu that knocked him off his feet jumping up and kicking the enemy far into the air like Super Smash Bros. Brawl

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Le Petit Docteur
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Re: CUSTOM CHARACTER: TENGU

Post by Le Petit Docteur » Wed Jan 23, 2013 10:05 pm

that would be so cool, but i don't know how to make this kind of complex moves... maybe a custom block, but have the hand point in the direction seems kindof hard. also, to make that kind of air combos it would needto have a "trigger" or something like

if "launch kick" hits

jump button is pressed, cancel the remaining of the launching kick directly into the jump state and redirect the speed vectors to the relative p2 position...

awesome cool, but not sure if can be done in overgrowth, but a more fighting game kind of scheme would pretty interesting.

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Re: CUSTOM CHARACTER: TENGU

Post by Sarinko » Wed Jan 23, 2013 10:59 pm

Well done le Docteur. Truly. I must ask unfortunately I cannot get tengu to load on my mac version. It says he is unsupported. I had to unzip the file just to examine his .xml. Any suggestions?

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Re: CUSTOM CHARACTER: TENGU

Post by Le Petit Docteur » Wed Jan 23, 2013 11:33 pm

Sarinko wrote:Well done le Docteur. Truly. I must ask unfortunately I cannot get tengu to load on my mac version. It says he is unsupported. I had to unzip the file just to examine his .xml. Any suggestions?
if it says it's an unsupported file type maybe you're loading him as an object but not as a character. when you download all the files and put them in their proper folder, there's a "UI/spawner/objects"
and there's the characters file. open this file with notepad++ or some other word processor and copy the last line:

addItem('Character','Tengu','Data/Objects/IGF_Characters/IGF_TenguActor.xml','tengu.png');

and paste it in the same file in the overgrowth files.

so now if you open the content loader inside overgrowth and select the characters TAB the tengu should be there

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Re: CUSTOM CHARACTER: TENGU

Post by Constance » Thu Jan 24, 2013 5:27 pm

Not like as if to parry, just to swipe his arm around the area that's being attacked. There's different animations for different areas of attacks.

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Re: CUSTOM CHARACTER: TENGU

Post by Le Petit Docteur » Thu Jan 24, 2013 7:55 pm

Timbles wrote:Not like as if to parry, just to swipe his arm around the area that's being attacked. There's different animations for different areas of attacks.
ok.... i'll check it... at least some of his animations can work for the bat too...

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Re: CUSTOM CHARACTER: TENGU

Post by Saudaa » Sun Jan 27, 2013 6:54 pm

Whenever I try to load TENGU into the world I get a message saying ActorsEditor: Create Object From Disc does not support this object type. What do I do? Also, how would I make Tengu my character, and not just another bot?

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Re: CUSTOM CHARACTER: TENGU

Post by EPR89 » Sun Jan 27, 2013 7:31 pm

In order to make any character a playable character you select it and press CTRL+P. The box will become green. To make a character with a green box a bot again, use the same combination.

Not sure about the error. Did you copy the files in the correct place?

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Re: CUSTOM CHARACTER: TENGU

Post by Le Petit Docteur » Mon Jan 28, 2013 1:05 am

man, i'm having so much fun with Tengu's attacks

Image

Image

a couple of checks and i'll upload the tengu 3.0

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Re: CUSTOM CHARACTER: TENGU

Post by last » Mon Jan 28, 2013 9:33 am

Saudaa wrote:Whenever I try to load TENGU into the world I get a message saying ActorsEditor: Create Object From Disc does not support this object type. What do I do? Also, how would I make Tengu my character, and not just another bot?
Haven't seen this error before, maybe there is a new error message in alpha 195.
You should try to load tengu from the /data/objects/IGF_characters/ folder and you should select the IGF_TenguActor.xml file from there.
Le Petit Docteur wrote:man, i'm having so much fun with Tengu's attacks
a couple of checks and i'll upload the tengu 3.0
You should change your file locations when you upload this new version.
You should use Data/custom/LePetitDocteur/ file path. And also you don't need to use IGF in front of folder or file name.

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Le Petit Docteur
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Re: CUSTOM CHARACTER: TENGU

Post by Le Petit Docteur » Mon Jan 28, 2013 1:36 pm

last wrote:
Le Petit Docteur wrote:man, i'm having so much fun with Tengu's attacks
a couple of checks and i'll upload the tengu 3.0
You should change your file locations when you upload this new version.
You should use Data/custom/LePetitDocteur/ file path. And also you don't need to use IGF in front of folder or file name.
i'm gonna make that, the files are a mess and i wouldn't like to nobody to get confused... just the run anim and it's done... well... i've put them already...mm..

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Re: CUSTOM CHARACTER: TENGU

Post by Saudaa » Mon Jan 28, 2013 3:15 pm

I put the Tengu's xml file into the IGF-character's file, but when I tried to load him up, it at first loaded a green and black random shape, and then it kept giving me error messages and quitting out of overgrowth. I don't know what else to do.

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Re: CUSTOM CHARACTER: TENGU

Post by last » Mon Jan 28, 2013 3:30 pm

Saudaa wrote:I put the Tengu's xml file into the IGF-character's file, but when I tried to load him up, it at first loaded a green and black random shape, and then it kept giving me error messages and quitting out of overgrowth. I don't know what else to do.
You need to put all the .zip file content into right place.
You probably had various Whale fail errors that told you that you where missing .obj file and bunch of textures. those where all because you didn't install this character correctly.
Oh and i think this green and black weirdly shaped object was simplified Whaleman that usually appears when the game don't find object .obj file.

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Constance
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Re: CUSTOM CHARACTER: TENGU

Post by Constance » Mon Jan 28, 2013 6:05 pm

I love how Wolfire's way of showing an error is with a whaleman.

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Re: CUSTOM CHARACTER: TENGU

Post by Macrauchenia » Fri Feb 01, 2013 10:37 am

Le Petit Docteur wrote:HI!

been working on triying to understand what does it take to make some custom attacks... the tengu was the ideal option to try some of this stuff, so here it is, a couple of moves.. maybe not so clear but you get an idea... still lacks a original close attack, something to change the soccer kick and the roundhouse,but it's kind of cool so far i guess. he's got a unique idle pose too!

Looking great LPD! What style of fighting is that? Looks freaking sweet.

That makes me really excited to see different move sets/fighting styles for the main characters in Overgrowth. Hopefully one day I'll get around to adding some custom animations for my characters too...

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