Old China: release
Re: Old China: release
The download stops halfway through the texture files and sometimes other places.
Last edited by nukedboom on Wed Dec 14, 2011 6:07 am, edited 1 time in total.
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YummYummtheMan
- Posts: 2
- Joined: Tue Apr 26, 2011 9:44 am
Re: Old China: release
Black_Stormy wrote:Nice models man, and it's awesome to see the developers supporting mods like this even when the game is only in alpha! I think some of the people on youtube actually thought you were on the dev team!
I sure did.
Re: Old China: release
When loading the Old China level, I get this error:
Error(s) in Data/GLSL/plant_shiney.frag
ERROR: 0.24: 'rand' : function already has a body
Then the game crashes if I hit either Retry or Continue.
Overgrowth a153
Error(s) in Data/GLSL/plant_shiney.frag
ERROR: 0.24: 'rand' : function already has a body
Then the game crashes if I hit either Retry or Continue.
Overgrowth a153
Re: Old China: release
Yeah, the shader for shiny plants is not present right now... or something like that.
Re: Old China: release
I have a quic fix for it
Go to Overgrowth/Data/GLSL and find now plant_shiney.frag delete it. Now find plant.frag and make a coppy of it and rename it to plant_shiney.frag
It should make the trick
Go to Overgrowth/Data/GLSL and find now plant_shiney.frag delete it. Now find plant.frag and make a coppy of it and rename it to plant_shiney.frag
It should make the trick
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leontas2007
- Posts: 50
- Joined: Wed Feb 23, 2011 5:16 am
Re: Old China: release
for some reason the trees doesn't work. I have pasted the mod corectly.
Re: Old China: release
last: Thank you for the fix, Old China loads fine.
Markuss: This level looks amazing!
Markuss: This level looks amazing!
Re: Old China: release
I don't quite understand what you did and what you did'ntleontas2007 wrote:for some reason the trees doesn't work. I have pasted the mod corectly.
so here is my question
did you delete plant_shiney.frag and made new plant_shiney.frag from plant.frag?
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AluminumHaste
- Posts: 41
- Joined: Thu Aug 11, 2011 10:13 am
Re: Old China: release
It's too bad this was released under a non-commercial license so it won't be able to be incorporated into the actual game. But it looks fantastic nonetheless congrats on the release.
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leontas2007
- Posts: 50
- Joined: Wed Feb 23, 2011 5:16 am
Re: Old China: release
last wrote:I don't quite understand what you did and what you did'ntleontas2007 wrote:for some reason the trees doesn't work. I have pasted the mod corectly.
so here is my question
did you delete plant_shiney.frag and made new plant_shiney.frag from plant.frag?
now I am confused....where can I find it and how can I make a new one from the old one O_O ?
Re: Old China: release
Just because the assets have been released under one agreement, doesn't mean that Markuss can't also release the assets to someone else for a commercial project. Since he owns exclusive rights, he can license them as he sees fit.AluminumHaste wrote:It's too bad this was released under a non-commercial license so it won't be able to be incorporated into the actual game. But it looks fantastic nonetheless congrats on the release.
That being said, and note that I LOVE these assets, I think they aren't a good fit in the Overgrowth universe. These are based too much in a specific time and place, where as overgrowth does not exist in relation to the world we live in. So I think they are in the appropriate place... as an amazing modding tool for the community. Freely available to all to use. It's awesome!
Re: Old China: release
This was the first thing i saw and it said china and I looked a the vid and I think you need to make more stuff!
Can you make a western pack?
Can you make a western pack?
Re: Old China: release
I would say necro, but it's still on the first page, so...
Re: Old China: release
Wow, i just got this game today, and i have to say, i can't wait to start adding mods in. This is sure to be the first i try, it is amazing, great work, and hope to see more in the future 
Re: Old China: release
All you need now is some wonderful chinese character skins to make this complete (if they dont exist alreadyy)