Page 2 of 3
Re: Old China: release
Posted: Mon Apr 04, 2011 3:05 am
by nukedboom
The download stops halfway through the texture files and sometimes other places.
Re: Old China: release
Posted: Wed Apr 27, 2011 4:05 pm
by YummYummtheMan
Black_Stormy wrote:Nice models man, and it's awesome to see the developers supporting mods like this even when the game is only in alpha! I think some of the people on youtube actually thought you were on the dev team!
I sure did.
Re: Old China: release
Posted: Wed Oct 19, 2011 6:56 pm
by EdT
When loading the Old China level, I get this error:
Error(s) in Data/GLSL/plant_shiney.frag
ERROR: 0.24: 'rand' : function already has a body
Then the game crashes if I hit either Retry or Continue.
Overgrowth a153
Re: Old China: release
Posted: Wed Oct 19, 2011 10:20 pm
by Korban3
Yeah, the shader for shiny plants is not present right now... or something like that.
Re: Old China: release
Posted: Thu Oct 20, 2011 1:41 am
by last
I have a quic fix for it
Go to Overgrowth/Data/GLSL and find now plant_shiney.frag delete it. Now find plant.frag and make a coppy of it and rename it to plant_shiney.frag
It should make the trick
Re: Old China: release
Posted: Thu Oct 20, 2011 12:19 pm
by leontas2007
for some reason the trees doesn't work. I have pasted the mod corectly.
Re: Old China: release
Posted: Thu Oct 20, 2011 1:48 pm
by EdT
last: Thank you for the fix, Old China loads fine.
Markuss: This level looks amazing!
Re: Old China: release
Posted: Thu Oct 20, 2011 1:48 pm
by last
leontas2007 wrote:for some reason the trees doesn't work. I have pasted the mod corectly.
I don't quite understand what you did and what you did'nt
so here is my question
did you delete plant_shiney.frag and made new plant_shiney.frag from plant.frag?
Re: Old China: release
Posted: Fri Oct 21, 2011 5:59 am
by AluminumHaste
It's too bad this was released under a non-commercial license so it won't be able to be incorporated into the actual game. But it looks fantastic nonetheless congrats on the release.
Re: Old China: release
Posted: Fri Oct 21, 2011 4:15 pm
by leontas2007
last wrote:leontas2007 wrote:for some reason the trees doesn't work. I have pasted the mod corectly.
I don't quite understand what you did and what you did'nt
so here is my question
did you delete plant_shiney.frag and made new plant_shiney.frag from plant.frag?
now I am confused....where can I find it and how can I make a new one from the old one O_O ?
Re: Old China: release
Posted: Fri Oct 21, 2011 7:51 pm
by Anton
AluminumHaste wrote:It's too bad this was released under a non-commercial license so it won't be able to be incorporated into the actual game. But it looks fantastic nonetheless congrats on the release.
Just because the assets have been released under one agreement, doesn't mean that Markuss can't also release the assets to someone else for a commercial project. Since he owns exclusive rights, he can license them as he sees fit.
That being said, and note that I LOVE these assets, I think they aren't a good fit in the Overgrowth universe. These are based too much in a specific time and place, where as overgrowth does not exist in relation to the world we live in. So I think they are in the appropriate place... as an amazing modding tool for the community. Freely available to all to use. It's awesome!
Re: Old China: release
Posted: Tue Dec 13, 2011 9:59 pm
by zarnoc
This was the first thing i saw and it said china and I looked a the vid and I think you need to make more stuff!
Can you make a western pack?
Re: Old China: release
Posted: Tue Dec 13, 2011 10:22 pm
by adwuga
I would say necro, but it's still on the first page, so...
Re: Old China: release
Posted: Tue Jan 03, 2012 7:26 pm
by MoonGeek
Wow, i just got this game today, and i have to say, i can't wait to start adding mods in. This is sure to be the first i try, it is amazing, great work, and hope to see more in the future

Re: Old China: release
Posted: Wed Jan 04, 2012 11:03 pm
by cozen
All you need now is some wonderful chinese character skins to make this complete (if they dont exist alreadyy)