{MAP}MYSTERIOUS MOUNTAIN

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iDubbbz
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by iDubbbz » Mon Dec 02, 2013 12:07 pm

Anton wrote: This file is included in the "fixes" patch of mine. I will add it as a dependency to this map in SUMLauncher...
We appreciate the work you and the others do, Anton. :) We really do.

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Constance
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Constance » Mon Dec 02, 2013 3:17 pm

No flattwring there, that's for sure.

komandr
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by komandr » Tue Dec 03, 2013 6:08 am

last wrote:Data/Models/Weapons/staff_basic.obj is a default model. The guys who are packing Overgrowth files are doing lousy job and they are not including all the files into Overgrowth alpha .zip file.
Extract this file into Data/Models/Weapons/ folder and try to load this level again.
It works! Thank you :D
Anton wrote:
last wrote:Data/Models/Weapons/staff_basic.obj is a default model. The guys who are packing Overgrowth files are doing lousy job and they are not including all the files into Overgrowth alpha .zip file.
Extract this file into Data/Models/Weapons/ folder and try to load this level again.
This file is included in the "fixes" patch of mine. I will add it as a dependency to this map in SUMLauncher...
I had your patch already, and it didn't help me. You may want to add "staff_basichull.obj" to your patch.

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Anton
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Anton » Tue Dec 03, 2013 6:14 am

komandr wrote:I had your patch already, and it didn't help me. I think last gave me another file that was missing, and that is related to the one you are talking about. It's name is "staff_basichull.obj", look up yourself, you may wanna ad it to your patch.
Before I posted, I double checked that the file was included (which it is). It is possible that the file was deleted during an update, so may have been missing.

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Asraith
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Asraith » Wed Dec 04, 2013 5:38 am

This looks really promising!! I can't wait to get home and try this map out; the screenshots show serious promise! ^^

Garner89
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Garner89 » Tue Dec 02, 2014 2:49 pm

Hey there, just got the game recently and had already seen a lot of Elegaro from Youtube. Couldn't wait to play, but I'm getting the error message:

Could not load image file
"Data/Textures/Plants/Trees/temperate/ferns_low_w.tga

Checked the folder specified and I have:
"...low_n.tga"
&
"...low_c.tga"

What do I do?

Garner89
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Garner89 » Thu Dec 04, 2014 12:13 pm

Also, can't load 3 for the same reasons, and 2 is bringing up a ton of errors. It's happening quite frequently with a lot of the maps I have downloaded. Anybody got any advice for a newb?

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Thomason1005
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Thomason1005 » Sun Dec 07, 2014 4:56 am

Garner89 wrote:Also, can't load 3 for the same reasons, and 2 is bringing up a ton of errors. It's happening quite frequently with a lot of the maps I have downloaded. Anybody got any advice for a newb?
you can download some fixes with sumlauncher, they might make it work, im not sure though

Garner89
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Garner89 » Wed Dec 10, 2014 7:00 am

Thomason1005 wrote:
Garner89 wrote:Also, can't load 3 for the same reasons, and 2 is bringing up a ton of errors. It's happening quite frequently with a lot of the maps I have downloaded. Anybody got any advice for a newb?
you can download some fixes with sumlauncher, they might make it work, im not sure though
I did try that, but to no avail. :cry:

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edoantonioco
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by edoantonioco » Wed Jan 04, 2017 7:45 am

Hello, I got the game from sumlauncher, and Im getting this errors when I try to run the game (seem to be related to the fact than the mod was created before the game switched to OpenGL 3.2). Can you take a look at it?

http://imgur.com/a/WeVm5

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Anton
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Anton » Wed Jan 04, 2017 7:47 am

edoantonioco wrote:Hello, I got the game from sumlauncher, and Im getting this errors when I try to run the game (seem to be related to the fact than the mod was created before the game switched to OpenGL 3.2). Can you take a look at it?

http://imgur.com/a/WeVm5
This is a known issue, and has actually been broken by the devs (the object has been renamed and possibly removed from the game)

I'm also not sure if ZramuliZ will ever update his smoke shaders... so this level may actually need a lot of work to make it useable again...

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