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Re: [Map] Web Ocean

Posted: Mon Apr 08, 2013 5:25 pm
by Anton
Timbles wrote:Uploaded the new download.
I'm not sure why I'm so bad at making heightmaps; I just am.
The game doesn't like truly flat heightmaps. Maybe that is your issue?

Re: [Map] Web Ocean

Posted: Mon Apr 08, 2013 10:05 pm
by Macrauchenia
Great level!

This would be amazing to play with 4 people if that ever becomes possible. Reminds me of this level from Fuzion Frenzy:

Image

Re: [Map] Web Ocean

Posted: Mon Apr 08, 2013 11:26 pm
by iDubbbz
Anton wrote:
iDubbbz wrote:BTW, in case anyone was wondering. I attempted to calculate nav mesh on this level. It crashes every time I do. 8)
Is that directed at me?!? :p
I was considering replying to the comment on YT. Then I said to myself: "He will find it where ever it is posted..eff it"

Re: [Map] Web Ocean

Posted: Mon Apr 08, 2013 11:28 pm
by Anton
iDubbbz wrote:
Anton wrote:
iDubbbz wrote:BTW, in case anyone was wondering. I attempted to calculate nav mesh on this level. It crashes every time I do. 8)
Is that directed at me?!? :p
I was considering replying to the comment on YT. Then I said to myself: "He will find it where ever it is posted..eff it"
lol

Re: [Map] Web Ocean

Posted: Fri May 10, 2013 7:35 am
by Anton
Am I missing something? I can't find the heightmap in the download…

Re: [Map] Web Ocean

Posted: Fri May 10, 2013 8:23 am
by Constance
I'm pretty sure I changed the heightmap to a normal one. Not my sucky heightmap.

Re: [Map] Web Ocean

Posted: Fri May 10, 2013 8:28 am
by Anton
Timbles wrote:I'm pretty sure I changed the heightmap to a normal one. Not my sucky heightmap.
Oh, there were two xml files in the download, and I thought they were the same. It looks like one still has the old heightmap, and the other does not. I'll make it work from there. :)

Re: [Map] Web Ocean

Posted: Wed Jun 19, 2013 7:44 pm
by Anton
Added this to the community content browser! :)

Re: [Map] Web Ocean

Posted: Wed Sep 11, 2013 3:35 pm
by i2yung
can someone send me a link to the watermod thingi and is it normal for the sky to be green and black checkers :?

Re: [Map] Web Ocean

Posted: Sat Oct 12, 2013 4:41 pm
by Gordonchiefsack
Really fun, though you can still die from hitting your head too hard.

Re: [Map] Web Ocean

Posted: Sat Oct 12, 2013 4:53 pm
by EPR89
i2yung wrote:can someone send me a link to the watermod thingi and is it normal for the sky to be green and black checkers :?
Have you installed the fixes from the SUMLauncher? That should fix the skyboxes.
And the water is from the map River Fight, which to my knowledge is also included in the Community Content Browser within the SUMLauncher.

Re: [Map] Web Ocean

Posted: Mon Jan 06, 2014 12:11 am
by kbwilliams95
Every time I try playing this level I get this error. I have deleted and reinstalled this map and River Fight (since I need that to play) and re-installed them with the Community Content Browser and I still get this error. This map used to work before, it just started doing this randomly. Nav Mesh, ambient occlusion, and baked shadows all work fine, but I noticed this error occurred after saving the level with nav mesh, ambient occlusion, and shadows updated. Anybody know what the problem is?

Re: [Map] Web Ocean

Posted: Mon Jan 06, 2014 6:15 am
by Anton
kbwilliams95 wrote:Every time I try playing this level I get this error. I have deleted and reinstalled this map and River Fight (since I need that to play) and re-installed them with the Community Content Browser and I still get this error. This map used to work before, it just started doing this randomly. Nav Mesh, ambient occlusion, and baked shadows all work fine, but I noticed this error occurred after saving the level with nav mesh, ambient occlusion, and shadows updated. Anybody know what the problem is?
This is an error with some other mod you have installed, I think the Blood Mod, or some other mod that affects scripts, and is not related to either maps you mentioned. Try updating any other mods you have, or reverting to the default scripts for the alpha you are currently on.