Re: [Map] Web Ocean
Posted: Mon Apr 08, 2013 5:25 pm
The game doesn't like truly flat heightmaps. Maybe that is your issue?Timbles wrote:Uploaded the new download.
I'm not sure why I'm so bad at making heightmaps; I just am.
The game doesn't like truly flat heightmaps. Maybe that is your issue?Timbles wrote:Uploaded the new download.
I'm not sure why I'm so bad at making heightmaps; I just am.

I was considering replying to the comment on YT. Then I said to myself: "He will find it where ever it is posted..eff it"Anton wrote:Is that directed at me?!? :piDubbbz wrote:BTW, in case anyone was wondering. I attempted to calculate nav mesh on this level. It crashes every time I do.
loliDubbbz wrote:I was considering replying to the comment on YT. Then I said to myself: "He will find it where ever it is posted..eff it"Anton wrote:Is that directed at me?!? :piDubbbz wrote:BTW, in case anyone was wondering. I attempted to calculate nav mesh on this level. It crashes every time I do.
Oh, there were two xml files in the download, and I thought they were the same. It looks like one still has the old heightmap, and the other does not. I'll make it work from there.Timbles wrote:I'm pretty sure I changed the heightmap to a normal one. Not my sucky heightmap.
Have you installed the fixes from the SUMLauncher? That should fix the skyboxes.i2yung wrote:can someone send me a link to the watermod thingi and is it normal for the sky to be green and black checkers
This is an error with some other mod you have installed, I think the Blood Mod, or some other mod that affects scripts, and is not related to either maps you mentioned. Try updating any other mods you have, or reverting to the default scripts for the alpha you are currently on.kbwilliams95 wrote:Every time I try playing this level I get this error. I have deleted and reinstalled this map and River Fight (since I need that to play) and re-installed them with the Community Content Browser and I still get this error. This map used to work before, it just started doing this randomly. Nav Mesh, ambient occlusion, and baked shadows all work fine, but I noticed this error occurred after saving the level with nav mesh, ambient occlusion, and shadows updated. Anybody know what the problem is?