Page 2 of 2
Re: [Objects/Map] Old China (v3.1)
Posted: Fri Jan 31, 2014 12:16 pm
by last
Are you sure that this happens only in this level. I know that this segmentation problem has gone up in
Linux topic before. Sorry but i don't know if there is a fix for it.
You can also found this problem in the
Bug reporting topic
Re: [Objects/Map] Old China (v3.1)
Posted: Fri Jan 31, 2014 12:26 pm
by pumpernickel
Yup, the segfault exclusively happens on this map for me, all other maps I tried are loading (well at least when small errors are corrected like the dog skeleton thing or the tree_canyon typo).
River Fight also loads and works without a problem.
Btw prepending '#version 130' to every file in Data/GLSL still gives me the same segfault at the same time.
Re: [Objects/Map] Old China (v3.1)
Posted: Sat Feb 01, 2014 8:13 am
by Markuss
looking for differences between river fight and old china.
try deleting the file: Markuss\Old_China\Demo\oldchina_weights.png_image_sample_cache
infact, you can delete anything that isn't a .TGA or .PNG from this folder, they are just temporary files that will get re-generated when the engine loads the map.
Re: [Objects/Map] Old China (v3.1)
Posted: Sat Apr 26, 2014 3:57 pm
by Gyrth
Hey Markuss,
I'm trying to get spudy's Big Trouble In Little China into the SUMLauncher. (
viewtopic.php?f=16&t=17076) It uses your assets. But some things are missing, I think because it uses an old version. Could you provide these objects including models? If you still have them that is.
Building_Square_tall.xml
CherryBlossum3.xml
Column.xml
Building_Rectangle_Large_Tall.xml
Building_Rectangle_Tall.xml
Building_Coridor_2ndFloor.xml
Pavement_Length_Long_Tall.xml
Building_Corridor_Tall.xml
Sign_1.xml
Sign2.xml
Sign3.xml
Wall_Length_Double.xml
Thanks!