[Character] Mountain Lion / Puma
Re: [Character] Mountain Lion / Puma
Wow. Looks awesome
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RagdollZombie
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Re: [Character] Mountain Lion / Puma
Thomason1005 wrote:i found out how the fur thing is done:
1 - make a copy of your mesh and extrude the edges where you want the fins, you dont have to worry about uvs (as in the a147 vid)
2 - export this modified mesh to another file (charactername_fur.obj)
3 - link it in the Data/Characters/Charactername.xml file by addingheres a quick test i made on ragdollzombies squirrel, i just made select random, extrude individual and scaled it up for the fins...Code: Select all
<appearance obj_blala fur = "Data/Models/Characters/Squirrel/charactername_fur.obj"/>
I must have missed the .xml stuff, I'll try that out next time
edit: I still can't seem to get it to work
Last edited by RagdollZombie on Wed Dec 25, 2013 2:14 pm, edited 1 time in total.
Re: [Character] Mountain Lion / Puma
Oh ho ho
David and his clever use of blendshapes. It's finding the differences in vertices and working with just those. I learn so much just being on this forum.
David and his clever use of blendshapes. It's finding the differences in vertices and working with just those. I learn so much just being on this forum.