Look in the data/sounds folder. There are different types the default is non-voice acting based, that's why they sound that way. (I can't remeber which alpha video it is but David did cover this on changing voice files.)cchausman wrote:To clarify, physical contact sounds such as a punch landing or a weapon slicing flesh, not the character vocalizing.Sanocon wrote:I already did that and it works, but only for the npcs not the player. The only sounds you get when your the player is physical contact sounds.
On that note, I don't even think the NPCs make injury vocalizations, just effort sounds (attacking) and the death one.
Ok I'm going to try adding the voice files myself and see the debug script when I boot a level. Anybody know what programing format the aschar file is so I can activate the proper programing highlighter?