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Re: [Mod] Rocket

Posted: Fri Jul 25, 2014 5:13 pm
by Gyrth
Lone_Pickle wrote: Nope. I tried it on shielded stands and got exactly the same result.
I actually did get that error at some point. It just went away I think. Don't remember. I've uploaded a new zip file two times already. Could you download the latest version? And I'm using the advanced_testing version of OG on Steam. If that doesn't fix the eroor I'm out of ideas.

Re: [Mod] Rocket

Posted: Mon Jul 28, 2014 3:03 am
by SteelRaven7
The first two errors should be fixable by simply changing line 39 from this:

Code: Select all

starting_point = ReadObjectFromID(params.GetFloat("Rocket OBJ ID Number")).GetTranslation();
to this:

Code: Select all

int rocketID = params.GetFloat("Rocket OBJ ID Number");
starting_point = ReadObjectFromID(rocketID).GetTranslation();
This should force the parameter to be cast to an int before calling ReadObjectFromID(). It's weird that angelscript appearently fails to do this itself for some people.

The other two errors are super weird though, there's really nothing we can do to fix those.

Lone_Pickle, what OS are you running Overgrowth on?

Re: [Mod] Rocket

Posted: Mon Jul 28, 2014 4:01 pm
by Gyrth
New version. Found out how to spawn objects via scripts. Yeah!

Re: [Mod] Rocket

Posted: Thu Jul 31, 2014 4:06 pm
by blaster07891
i dont have rocket prefab :( :?: :!:

Re: [Mod] Rocket

Posted: Thu Jul 31, 2014 4:42 pm
by Gyrth
blaster07891 wrote:i dont have rocket prefab :( :?: :!:
It's not needed anymore. Just open rocket_hotspot.xml. It creates a rocket Object via script.

Re: [Mod] Rocket

Posted: Sun Nov 30, 2014 1:29 am
by Anton
Finally found a little moment to add this to the Community Content Browser. :)

Re: [Mod] Rocket

Posted: Sun Nov 30, 2014 4:02 pm
by Gyrth
Anton wrote:Finally found a little moment to add this to the Community Content Browser. :)
Thanks! Bow and arrow won’t be in sumlauncher I think, unless someone knows a way to include code into aschar.as. I might find some time to package other mods. I'll add them to the doc :D

Re: [Mod] Rocket

Posted: Sun Mar 15, 2015 1:45 am
by zpp policeman33
Make a hellstorm version.

Re: [Mod] Rocket

Posted: Thu Mar 19, 2015 5:51 pm
by floogin
Awesome! This would fit right in with a North Korea themed map.