as you can see the hips need work and the body swings a bit.
Re: Request an animation
Posted: Wed Feb 18, 2015 7:47 am
by halzoid
rodeje25 wrote:yup.
i was just too amazed by how fast you did that that i forgot that there where things that needed some polish
cool I'll get to work on fixing that now
(unfortunately I forgot to save it so I'll be working on it from scratch. )
Re: Request an animation
Posted: Wed Feb 18, 2015 7:56 am
by halzoid
sorry, I didn't notice the video you added until I was done, but this should at least look better than the original. I built this one more based on the picture you sent
Re: Request an animation
Posted: Wed Feb 18, 2015 8:09 am
by rodeje25
that is a lot better but they use their elbows not their hands
Re: Request an animation
Posted: Wed Feb 18, 2015 8:11 am
by halzoid
rodeje25 wrote:that is a lot better but they use their elbows not their hands
yep, ill work on that when I finish what I'm doing now, which might be tomorrow... possibly
Re: Request an animation
Posted: Wed Feb 18, 2015 12:18 pm
by Endoperez
You should twist the hips and shoulders!
The arms & legs never move alone, the hips always move with them. There's huge muscles in back, sides, stomach and chest. Shoulders often reverse the hip rotation. When hips rotate up and right, shoulders rotate right and down.
It doesn't have to be that extreme, but it should be visible.
Re: Request an animation
Posted: Wed Feb 18, 2015 1:28 pm
by Korban3
As a Marine and local expert on crawling, the hips need to move more. Then you low crawl, your legs flip left and right. You forward knee will be pointing almost parallel to the ground away from you and your hips rotate quite a lot to accommodate that. Also, the shoulders move a lot too. Your shoulder rotate left and right as you reach forward to drag yourself across the ground. It's actually a very exhausting activity. Low crawling 100 meters is difficult, slow and very, very tiring.
EDIT: As far as extremity of hip and shoulder rotation, it should be related to how fast you are moving. Your hips and shoulders determine your 'stride' length when crawling. The more you rotate your shoulders and hips, the further forward you can reach and backward you can push, allowing you to move faster. Could probably have a slow (short reach and small rotation) and fast (long reach and large rotation) crawl animation that you blend between for different speeds.
EDITEDIT: Also, it's not really accurate to say that you use your elbows. If you are carrying gear or a weapon in yours arms/hands, you will use your elbows more. But if you are not, you will be using your hands to drag yourself across the ground. As you're doing this, be sure to keep his entire body on the ground. You aren't holding yourself off the surface as you crawl, you're just using your arms and legs to drag yourself across the ground. As is, the arms actually look pretty good. More shoulder rotation maybe.
EDITEDITEDIT:Also, a cool idea might be to have the character roll or shuffle sideways, kinda like in Arma. Maybe implement a hotspot for like, barbed wire and stuff that forces him to crawl on his back instead. The back crawl is way better when you have to get under something tight.
Re: Request an animation
Posted: Wed Feb 18, 2015 2:11 pm
by halzoid
Korban3 wrote:and local expert on crawling,
Modest
Korban3 wrote:EDITEDITEDIT:Also, a cool idea might be to have the character roll or shuffle sideways, kinda like in Arma. Maybe implement a hotspot for like, barbed wire and stuff that forces him to crawl on his back instead. The back crawl is way better when you have to get under something tight.
I could animate them and I am trying to work out how hotspots work so that, if I ever export the swimming animation, then I could set it in specified areas