Lugaru 2 mod-ability

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GreenAlge
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Post by GreenAlge » Sat Feb 04, 2006 11:14 pm

Instant wrote:Oh, and are the tools cross-platform (or will they be?) or are they going to be Windows-only.
I'm assuming that David works on a Mac, seeing as how Lugaru was released for Mac before Win.

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Crill3
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Post by Crill3 » Sat Feb 04, 2006 11:37 pm

I think he's making L2 on a PC.. Both maybe :P
But Lugaru was made on a Mac.

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rudel_ic
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Post by rudel_ic » Sun Feb 05, 2006 12:05 am

Well, porting the tools if you're already porting Lugaru 2 won't be such a big deal if they are designed to be ported.
I say: Java for the tools, that would really make things easier. But that's just me, I guess.

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Post by Silb » Sun Feb 05, 2006 11:36 am

rudel_ic wrote:I say: Java for the tools
Java? David doesn't have that kind of time :wink:

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rudel_ic
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Post by rudel_ic » Sun Feb 05, 2006 2:20 pm

Silb wrote:
rudel_ic wrote:I say: Java for the tools
Java? David doesn't have that kind of time :wink:
:?: Sorry, doesn't make sense in my head.

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Post by Nayr » Sun Feb 05, 2006 2:21 pm

Java? the language from hell?

it's nice for the internet, but realistically? he should use something that doesn't have a VM.

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Post by Eric » Sun Feb 05, 2006 2:47 pm

I vote for Scheme.
Just Kidding.
If you know what I am talking about you will know how awful that would be.

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Post by Jeff » Sun Feb 05, 2006 3:05 pm

Dude, Java is one of the best languages ever.

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Post by Silb » Sun Feb 05, 2006 3:21 pm

rudel_ic wrote:
Silb wrote:
rudel_ic wrote:I say: Java for the tools
Java? David doesn't have that kind of time :wink:
:?: Sorry, doesn't make sense in my head.
Java is slow... L2-style 3D in Java would probably require the notion of Frames Per Hour.

Leave Java to its strengths--cross-platform, networkable games of Pong :P

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rudel_ic
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Post by rudel_ic » Sun Feb 05, 2006 3:27 pm

Now I get your point. Although there are nice things like lwjgl, I was just talking about dev tools as the level editor, a raytracer for models and the like. That's not a problem for Java at all. I wasn't talking about the game itself.
But it would run nicely under Java + lwjgl, I'm sure. It wouldn't reach the high standard David already presented with his dev screenshots since some OpenGL effects were let out, but it would perform nicely.

Edit: A sidenote:
he should use something that doesn't have a VM.
You can compile java code so that no VM is involved. Bitcode.

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Post by Jeff » Mon Feb 06, 2006 9:43 am

I am pretty sure that you can use OpenGL with Java too.

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rudel_ic
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Post by rudel_ic » Mon Feb 06, 2006 10:37 am

Of course you can.
http://lwjgl.org/

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Post by GreenAlge » Mon Feb 06, 2006 10:39 am

Jeff wrote:Dude, Java is one of the best languages ever.
Python beats Java in every aspect except execution speed.

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Post by GreenAlge » Mon Feb 06, 2006 10:42 am

rudel_ic wrote:Edit: A sidenote:
he should use something that doesn't have a VM.
You can compile java code so that no VM is involved. Bitcode.
Unless you're using a computer with Java bitcode as its native language, then you still need to run that compiled bitcode through the JVM.

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Post by Jeff » Mon Feb 06, 2006 11:30 am

GreenAlge wrote:
Jeff wrote:Dude, Java is one of the best languages ever.
Python beats Java in every aspect except execution speed.

_Nik
I have never used Python so I can't really comment. Part of the reason I like Java is because of Eclipse, which is hands down the best IDE ever created.

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