[Character] The "Bear Clan" character returns!
Re: [Character] The "Bear Clan" character returns!
I love Phoenix-engine's hot-loading of assets, lets just put it that way.
Two hours of finicky drawing on the palette-map, I've gotten the character to be highly customizable in how it looks. It has three palette patterns: stripe going from muzzle down to belly, then the area which isn't the stripe pattern, then an additional layer that is put on top of both previous ones that lets you darken the legs/hands and the ridge along the back.
It is by default set to gray (the color on the diffuse map isn't exactly needed any more) so I'll have to look into at least creating a default color.
Two hours of finicky drawing on the palette-map, I've gotten the character to be highly customizable in how it looks. It has three palette patterns: stripe going from muzzle down to belly, then the area which isn't the stripe pattern, then an additional layer that is put on top of both previous ones that lets you darken the legs/hands and the ridge along the back.
It is by default set to gray (the color on the diffuse map isn't exactly needed any more) so I'll have to look into at least creating a default color.
Re: [Character] The "Bear Clan" character returns!
I hope that you make a good palette map so that different color areas will blend nice with each other. (don't make sharp edges unless needed)
Re: [Character] The "Bear Clan" character returns!
Aye, I have added fur-fringes to the areas, but I'll be sure to look at it closely.last wrote:I hope that you make a good palette map so that different color areas will blend nice with each other. (don't make sharp edges unless needed)
Re: [Character] The "Bear Clan" character returns!
I am having some issues with LoD (level of detail) reducing the poly count of the model when not far away from the camera at all. Since I had to adjust the camera to be higher up and farther away to make the character more playable, it is just in that LoD range so it pops between low and high detail all the time.
Any ideas on how to fix it? Or is it hard coded into the engine itself?
Any ideas on how to fix it? Or is it hard coded into the engine itself?
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Last edited by Andrige on Sun Nov 24, 2013 2:32 pm, edited 1 time in total.
Re: [Character] The "Bear Clan" character returns!
Very nice. I also noticed the LOD problem with the wolf, unfortunately I do not know if it's hard coded or not.
Re: [Character] The "Bear Clan" character returns!
Ouch, that's bad. I'll take a look at the code and see if it's specified anywhere, otherwise I'll see if David would want to share with us how it could be fixed. It's going to be a problem in the long run for modders me thinks.akazi wrote:Very nice. I also noticed the LOD problem with the wolf, unfortunately I do not know if it's hard coded or not.
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Thomason1005
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Re: [Character] The "Bear Clan" character returns!
It looks awesumn, the scars are just badass, wait its body paint?
Re: [Character] The "Bear Clan" character returns!
Since it's also a problem with the wolf, yeah, I think this is going to be fixed. The problem might also affect the floating camera of the dialogue editor.Andrige wrote:Ouch, that's bad. I'll take a look at the code and see if it's specified anywhere, otherwise I'll see if David would want to share with us how it could be fixed. It's going to be a problem in the long run for modders me thinks.akazi wrote:Very nice. I also noticed the LOD problem with the wolf, unfortunately I do not know if it's hard coded or not.
Re: [Character] The "Bear Clan" character returns!
Yeah, preferably they'd be white paint, but that's not possible since the palette map is applied multiplicative. It's just the first pass though, I'm sure alternative fur pattern is of better use.Thomason1005 wrote:It looks awesumn, the scars are just badass, wait its body paint?
Alright. If I can't fix it, it's bug report time. :pEndoperez wrote:Since it's also a problem with the wolf, yeah, I think this is going to be fixed. The problem might also affect the floating camera of the dialogue editor.Andrige wrote:Ouch, that's bad. I'll take a look at the code and see if it's specified anywhere, otherwise I'll see if David would want to share with us how it could be fixed. It's going to be a problem in the long run for modders me thinks.akazi wrote:Very nice. I also noticed the LOD problem with the wolf, unfortunately I do not know if it's hard coded or not.
Re: [Character] The "Bear Clan" character returns!
Refining the palette and diffuse map even more. I also found the part of the character's script that handles the random coloring, and I took some time creating new suitable palettes for the bear.

Still no solution on the LoD though (see previous post). I sent the question over Twitter to Wolfire but no answer yet.

Still no solution on the LoD though (see previous post). I sent the question over Twitter to Wolfire but no answer yet.
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RagdollZombie
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Re: [Character] The "Bear Clan" character returns!
Looks amazing! 
Re: [Character] The "Bear Clan" character returns!
Thanks! It shouldn't be far from release to let everyone try it out, and then I'll just patch in more animations when I feel like it. So stay tuned.RagdollZombie wrote:Looks amazing!
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I've spent so much time now fixing the palette, but now it is finally done. It's done in the sense that I won't make more work on it before release, but there might of course be more to do later.
I've also removed the body paint in favor of eye colour randomization.
P.S. Did anyone like the body paint? I'm uncertain myself, that's why I removed it.
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I also got word from David about the LoD. A fix will be added into the next update that adds a scale variable (since he's messing around with character/joint scaling) that at the same time also adjust the LoD threshold.
Last edited by Andrige on Mon Nov 25, 2013 4:14 pm, edited 1 time in total.
Re: [Character] The "Bear Clan" character returns!
Not really to be honest. The eyes are a lot more mesmerizing.Andrige wrote:
P.S. Did anyone like the body paint? I'm uncertain myself, that's why I removed it.
I also got word from David about the LoD. A fix will be added into the next update that adds a scale variable (since he's messing around with character/joint scaling) that at the same time also adjust the LoD threshold.

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Thomason1005
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Re: [Character] The "Bear Clan" character returns!
Id rather go with the body paint, as the eyecolor is only notable in dialogues... Maybe a variation with two fur colors and 2 body paint layers?