Introducing Overgrowth

Anything related to Wolfire Games and/or its products
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agarrett
Posts: 70
Joined: Fri Sep 05, 2008 4:43 pm

Re: Introducing Overgrowth

Post by agarrett » Fri Sep 19, 2008 10:03 pm

~Gasp~

The artwork is exasperating. Ow, my head hurts from such a big word.

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Madd the Sane
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Joined: Sat Apr 16, 2005 1:57 pm
Location: Mac universe
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Re: Introducing Overgrowth

Post by Madd the Sane » Fri Sep 19, 2008 10:08 pm

Jeff wrote:The website is not flash, it's just web standards (although pretty much pushed to the limits). If I didn't have to worry about IE6, it would way cooler looking. :) For the best experience, use Safari on OS X, because it uses CSS animation instead of javascript for the transitions, so it's actually hardware accelerated.
Why don't you make a version of the website that only works with IE6, and have the main page redirect to it when it detects IE6? Too much work?

Jeff
Evil Twin
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Re: Introducing Overgrowth

Post by Jeff » Fri Sep 19, 2008 11:42 pm

That was my initial thought, however, I tested the page in IE6, expecting it to totally blow up, but it actually ended up looking pretty decent. :) It was not actually that much extra work, but it limited my options a little bit. We have something planned though that we will probably blog about pretty soon that will really let me show off my web skills.

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Chainsaw man
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Joined: Mon Mar 17, 2008 4:13 am
Location: New Zealand

Re: Introducing Overgrowth

Post by Chainsaw man » Sat Sep 20, 2008 4:51 am

Jeff wrote:If you really want, I will personally mail you a burned CD though. :)
Thank you! That is the only way at the moment I will obtain Overgrowth on this lousy conection.

tekn04
Posts: 99
Joined: Fri Aug 25, 2006 6:19 am

Re: Introducing Overgrowth

Post by tekn04 » Sun Sep 21, 2008 2:32 pm

I hope it'll be able to come to the UK

Looks awesome by the way!

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