MMO/Multiplayer version for Overgrowth?

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Glabbit
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Re: MMO/Multiplayer version for Overgrowth?

Post by Glabbit » Tue Sep 30, 2008 4:53 am

That slightly reminds me of a game called 'Savage'.

It was reasonably fun, but at a certain point no one listened to one another anymore and the gameplay just collapsed...

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Ozymandias
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Re: MMO/Multiplayer version for Overgrowth?

Post by Ozymandias » Tue Sep 30, 2008 10:29 am

Reminds me of a Half-Life 2 mod called Empires... blah-de-blah

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Henrymou
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Re: MMO/Multiplayer version for Overgrowth?

Post by Henrymou » Wed Oct 01, 2008 2:47 pm

what we don't need is another mmorpg
aka a place where your skill (and your theoretical respect) is determined by how many hours you play the game.

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Ozymandias
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Re: MMO/Multiplayer version for Overgrowth?

Post by Ozymandias » Wed Oct 01, 2008 3:07 pm

We've determined there won't be an MMORPG of it, but an MMO is more reasonable, but probably not going to happen anyways. I am perfectly fine with someone saying "join my server we're running the map 'kill the shit out of Shinola'" and then I join a game with 5 other people, or so, and we kill the hit out of Shinola and have a good time.

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resin
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Re: MMO/Multiplayer version for Overgrowth?

Post by resin » Thu Oct 02, 2008 9:58 am

Henrymou wrote:what we don't need is another mmorpg
aka a place where your skill (and your theoretical respect) is determined by how many hours you play the game.
I like the many people aspect of MMO's. The standard RPG and respect-as a function of how many hours you play; much, much less so. This is part of the reason I would like to see a game like Lugaru translated into an MMO. But Multi-player could work as well.

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