That slightly reminds me of a game called 'Savage'.
It was reasonably fun, but at a certain point no one listened to one another anymore and the gameplay just collapsed...
MMO/Multiplayer version for Overgrowth?
-
Ozymandias
- Posts: 1239
- Joined: Wed Sep 17, 2008 8:48 am
- Location: In your attic. Skitter skitter.
Re: MMO/Multiplayer version for Overgrowth?
Reminds me of a Half-Life 2 mod called Empires... blah-de-blah
Re: MMO/Multiplayer version for Overgrowth?
what we don't need is another mmorpg
aka a place where your skill (and your theoretical respect) is determined by how many hours you play the game.
aka a place where your skill (and your theoretical respect) is determined by how many hours you play the game.
-
Ozymandias
- Posts: 1239
- Joined: Wed Sep 17, 2008 8:48 am
- Location: In your attic. Skitter skitter.
Re: MMO/Multiplayer version for Overgrowth?
We've determined there won't be an MMORPG of it, but an MMO is more reasonable, but probably not going to happen anyways. I am perfectly fine with someone saying "join my server we're running the map 'kill the shit out of Shinola'" and then I join a game with 5 other people, or so, and we kill the hit out of Shinola and have a good time.
Re: MMO/Multiplayer version for Overgrowth?
I like the many people aspect of MMO's. The standard RPG and respect-as a function of how many hours you play; much, much less so. This is part of the reason I would like to see a game like Lugaru translated into an MMO. But Multi-player could work as well.Henrymou wrote:what we don't need is another mmorpg
aka a place where your skill (and your theoretical respect) is determined by how many hours you play the game.