overgrowth, mods, ideas, art, ANYTHING!

Anything related to Wolfire Games and/or its products
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Ozymandias
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Ozymandias » Sun Dec 28, 2008 9:54 pm

The only vehicle I can see is a bunch of rat slaves towing a fancy cart with a cat on it... =o

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Blorx
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Blorx » Sun Dec 28, 2008 10:09 pm

as hilarious as that would be...it's not so much a vehicle...kinda like a horse isn't a vehicle

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Ozymandias
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Ozymandias » Sun Dec 28, 2008 10:15 pm

Blorx wrote:as hilarious as that would be...it's not so much a vehicle...kinda like a horse isn't a vehicle
But in a game sense, something you can mount to make transportation easier...

Example being the horses in ES4. They aren't vehicles but they make traveling a lot faster.

Granted, a bunch of rats carrying you would only slow things down for you...

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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Blorx » Sun Dec 28, 2008 10:17 pm

yeah, i'd assume in a stamina based position it would work...sacrifice half your speed to keep from having to regen stamina every 10 seconds of running on a 2 minute walk
but i don't see overgrowth as featuring anything near that...seeing as stamina would also hinder combat terribly...

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Ozymandias
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Ozymandias » Sun Dec 28, 2008 10:18 pm

So, in essence, there won't be any vehicles =)

Unless you climb the tallest mountain with a sled, then went down using it.... =/

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Blorx
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Blorx » Sun Dec 28, 2008 10:23 pm

haha
i smell a christmas add-on
xD

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Ozymandias
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Ozymandias » Mon Dec 29, 2008 8:45 am

BunnyWithStick wrote:Add vehicle functionality either way. For the modders. :P
True. Red Orchestra added support for helicopters, why not? =p

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Chainsaw man
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Chainsaw man » Mon Dec 29, 2008 3:26 pm

Hey, if your dealing with Rats, think Scaven. :wink:

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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by c_y@ » Mon Jan 05, 2009 3:39 pm

maby they could make not realy a vehicle but a object that can roll on somthing like maby logs uder it and it can be used 2 hit a large amount of people

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Ozymandias
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Ozymandias » Wed Jan 07, 2009 10:05 pm

Or maybe ride inside a barrel down an unusually large waterfall...

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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Chainsaw man » Fri Jan 09, 2009 2:53 pm

I think Catapults are a must.

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Ozymandias
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Ozymandias » Fri Jan 09, 2009 2:55 pm

Chainsaw man wrote:I think Catapults are a must.
Seige battles would be interesting... but I'd think it would be more like... Turner finds he has to kill somebody inside a well guarded castle... but when he gets there it's under seige, so he has to somehow get in there... you know... hmm...

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Noz
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Noz » Fri Jan 09, 2009 3:21 pm

You could ride a bird.

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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Noz » Fri Jan 09, 2009 3:25 pm

Or you could ride a Guinea pig or a Muntjac deer. Or Guinea Pigs pulling a cart, THAT WOULD BE COOL.

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