Renegade_Turner Wrote: Though I really hate doing these triple quoting things. Takes up way too much space, but, it's hard to type without seeing the quotes.
wait for it... wrote:Zantalos wrote:Jeff wrote:Am I the only one who wasn't really impressed with Half Life 2? It was more like a movie than a video game. Episode one especially.
Ya, that's what I was thinking. Since the makers would rather give you quality over actual gameplay, everything turns out extremely plot-oriented. Not only that but, Episode 1 is pretty short and has crap-loads of puzzles and watching the chick fight instead of you (but it's actually more refreshing to have an invincible buddy, than to go solo. I hated those old Medal of Honor games). And hey, at least it's a good interactive movie, cheap too.
Did you guys hear that at the end of these episodes you turn evil? I forgot if it was Valve that mentioned it, but it's a good deja-vu feeling of Starwars.
1. If you're letting her do all the fighting, you're lazy and are not playing the game properly.
2. Alyx is not invincible. She can die.
3. Half Life 2 had plenty of action in it. How were they not focusing on gameplay? The whole gravity gun feature made the game about twice as fun, and that was a feature of gameplay. I don't understand how you think it was more of an interactive movie. There weren't even any cinematic cutscenes (I hate cinematic cutscenes), and the interactive cutscenes that were in the game were very short. So what's your point?
4. To reiterate Ninjas' point, what the hell would be the point in just shoving in loads and loads of shitty content, rather than making the game play the best that it can? That's why I hate Oblivion and all those other games. Hours and hours of repetitive drawl. Snore.
Ok, my paragraph really wasn't supposed to be surported on its own.
~Yes, I know letting her do all the fighting is lazy and boring (she's so good at it though!) however, alot of spots (they aren't like boring spots, they're pretty fun) had a bunch of puzzle based fighting. You are given a gravity gun and basically have to do these puzzles while she watches your back. Things like shining your flashlight on mosters so she can get in some shots. Removing the steel plates so she can kill snipers, luring enemies into her field of vision, and clogging up antlion holes with cars, all while she gets to shoot every one for you. This ain't boring stuff, it just seems like a good interactive story when I'm playing it.
~ hmm, I'll have to play that episode again. Jeeze, I swore she was invincible, maybe not then.
~I must have confused gameplay with content my bad. Yes quality gameplay, instead of a longer game. This could really easily be viewed as a good thing (which it is), I just find it boring though (my opinion). I would rather have them create funner shooting mechanics (which FPSs normally don't do ) and things like that, but yeah, everything in that game was fun because you got into fun situations. The gravity gun is fun, not sure how crazy that idea was though. I mean smaller games like
eclipse or bigger games like Cellfactor could create more crazy stuff to do with gravity. It's basically every games's pick up button, with the added magnet and heavy-throw built into it. Also I didn't really mention those cutscenes but, man, those got pretty old pretty quick. They'd all be talking to each other (ocasionally looking at you from time to time), and you basically stand there like an idiot and mess up all their crap while they talk (usually involves a bunch of bunny hopping). But nevermind that, it can actually be fun to some people who don't want to just skip the scene all together, it's a pretty neat thing they're doing.
~But it's like, Fallout 2 didn't have crappy content. There was a bunch of stuff that they just threw-in to let you do whatever you wanted. Saving a nuclear powerplant, overthrowing the Reno gangs after being a made man, finding a cure for jet, becoming a highly notified boxer, shutting down a cult, just doing all these things that you could tackle a whole bunch of ways (not always though). They weren't even necessary to do either, you just sort of stumbled across them so frequently. I do agree that Oblivion was boring, that content was pretty stale and repetative. No witty dialogues or anything just kill people (or steal something), it would have actually worked out if gameplay wasn't so bland too. You often had to horseride to all these random places, and suffer through their slow movement and getting hitched up in the terrain. Fighting was pretty broken too, the power attacks are just so redicules after a while. It shifts the camera at wierd angles and makes you miss targets a whole lot more than you should. That running attack was especially lame, you'd either run right pass your targets, or end up running into them while you did your slow ass execution. But I'd rather call Half-life 2 with having great level designs and quality content, not a ton of content. And not gameplay either, the reason Half-life is so fun is because of the quality of the content, the excessive amounts of time they spend correcting their levels. Because I still wouldn't say that that game has tried a whole lot of things to First Person Shooters. You have all of the core gameplay mechanics in pretty much all FPSs. Since Half-Life is fun because of the short quality levels, I don't play it so much, and the replay value is all in multiplayer games like The Battlegrounds and Counter-Strike mods (I personally don't play these so much, you have to be good at CS for it to have some fun).
And likewise, games such as Blackshades and Lugaru actually have a fun game you can play. You can play pretty much anytype of level and it will be fun. Smaller games like this that can be applied to the market pretty quick (well, quicker than 5 or 10 years), and they're are made so well that any content is great content. It actually makes sense why you play them. It's why Lugaru would be able to shove in any content they wanted too, and that game would just be even more amazing (the main thing is that it's not just scripted fun, it really is fun to kill bunnies). And with the time it takes it's crazy how good it is, fluid movements, realistic water, oh my gosh!
But totally, if you haven't played Half-Life 2: Episode one, go out and buy it if you really liked half-life 2. The game isn't bad at all, it just keeps me awake at night trying to ponder why companies spend so much time on things like this.
Edit: and how well the new editor is going, does that mean that David doesn't have to do all the levels by himself? Will pretty much everybody on the team help make the levels? Seems like it, that is just too awesome. Knowing that whatever you make, it will not only look great, but will automatically be extremely fun too!
