[Mod] The Mod Mod (May 28)

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SteelRaven7
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Re: [Mod] The Mod Mod (May 1)

Post by SteelRaven7 » Tue May 01, 2012 1:21 pm

:( Y u misspell my files :(

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last
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Re: [Mod] The Mod Mod (May 1)

Post by last » Tue May 01, 2012 1:38 pm

cool you have added tonfa weapon to your mod. also wanted to say that i corrected my misspelled file name in that post there.

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akazi
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Re: [Mod] The Mod Mod (May 1)

Post by akazi » Tue May 01, 2012 2:02 pm

I get this error when i try and load a map, Error Failed to open the script file: Data/scripts/../custom/SteelRaven7/mods/tacklemod/tacklemod_char.as No such file or directory.

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SteelRaven7
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Re: [Mod] The Mod Mod (May 1)

Post by SteelRaven7 » Tue May 01, 2012 2:11 pm

akazi wrote:I get this error when i try and load a map, Error Failed to open the script file: Data/scripts/../custom/SteelRaven7/mods/tacklemod/tacklemod_char.as No such file or directory.
:>
(or Image as freshbite would've done it.)

I even told you twice on the IRC...

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akazi
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Re: [Mod] The Mod Mod (May 1)

Post by akazi » Tue May 01, 2012 3:35 pm

yeah i know that you told me i wrote that down before you told me. Oh and the slow mo for the combat moves doesnt seem to work.

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SteelRaven7
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Re: [Mod] The Mod Mod (May 1)

Post by SteelRaven7 » Wed May 02, 2012 7:04 am

Download this if you're having problems with the missing file: http://ogmods.antonriehl.com/downloads. ... rapper.zip

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CJAwesome
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Re: [Mod] The Mod Mod (May 1)

Post by CJAwesome » Thu May 03, 2012 12:48 am

I got an error:
Compliling void AATweaks::ApplyCameraControls(int)
ERR: char.as (141, 4) 'shared_cam' is not declared
ERR: char.as (145, 4) 'shared_cam' is not declared

Could not compile script: Data/Scripts/enemycontrol.as

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AAorris
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Re: [Mod] The Mod Mod (May 1)

Post by AAorris » Thu May 03, 2012 6:19 am

;- ; I've got some work to do, I apologize for all of these problems!

I had a lot of things fixed, however the repository wants to include all of SR7's maps and items which added too much to the file size. I should be able to do it today

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AAorris
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Re: [Mod] The Mod Mod (May 1)

Post by AAorris » Thu May 03, 2012 7:27 am

Hey, maybe someone can give this a try:
http://code.google.com/p/aaorris-overgr ... akechanges

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CJAwesome
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Re: [Mod] The Mod Mod (May 1)

Post by CJAwesome » Thu May 03, 2012 2:29 pm

It works!

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AAorris
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Re: [Mod] The Mod Mod (May 1)

Post by AAorris » Mon May 07, 2012 10:35 am

The mod mod has been broken by the update to the new version of angelscript.

I'll have a look at resuscitating it, the error appears from my ModInfo class: "There is no copy operator for the type ModInfo available".
edit - I fixed it.

Here's the mod mod updated for 178.

http://code.google.com/p/aaorris-overgr ... akechanges
Last edited by AAorris on Mon May 07, 2012 10:54 am, edited 1 time in total.

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Silverfish
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Re: [Mod] The Mod Mod (May 1)

Post by Silverfish » Mon May 07, 2012 10:48 am

You could ask David about it and see if he knows what might be the problem.

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AAorris
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Re: [Mod] The Mod Mod (May 1)

Post by AAorris » Mon May 07, 2012 10:55 am

Hehe, I seem to have pleased the new version of angelscript!

Janekkubek
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Re: [Mod] The Mod Mod (May 7)

Post by Janekkubek » Sat May 12, 2012 6:22 am

Uh, why no new mods?

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AAorris
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Re: [Mod] The Mod Mod (May 7)

Post by AAorris » Sun May 13, 2012 11:12 am

My apologies! I've been a little lazy with new features for the last week or two because of some things outside the OG community - the features I make usually come from ideas when playing, and I simply haven't had the time!

That said, I have some ideas for the next alpha update. I'll also start up a suggestion area in the first post for things people would like to see.

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