[Mod] The Mod Mod (May 28)
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SteelRaven7
- Posts: 681
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- Location: Sweden
Re: [Mod] The Mod Mod (May 1)
Re: [Mod] The Mod Mod (May 1)
cool you have added tonfa weapon to your mod. also wanted to say that i corrected my misspelled file name in that post there.
Re: [Mod] The Mod Mod (May 1)
I get this error when i try and load a map, Error Failed to open the script file: Data/scripts/../custom/SteelRaven7/mods/tacklemod/tacklemod_char.as No such file or directory.
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SteelRaven7
- Posts: 681
- Joined: Sat Sep 26, 2009 2:02 pm
- Location: Sweden
Re: [Mod] The Mod Mod (May 1)
:>akazi wrote:I get this error when i try and load a map, Error Failed to open the script file: Data/scripts/../custom/SteelRaven7/mods/tacklemod/tacklemod_char.as No such file or directory.
(or
as freshbite would've done it.)I even told you twice on the IRC...
Re: [Mod] The Mod Mod (May 1)
yeah i know that you told me i wrote that down before you told me. Oh and the slow mo for the combat moves doesnt seem to work.
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SteelRaven7
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Re: [Mod] The Mod Mod (May 1)
Download this if you're having problems with the missing file: http://ogmods.antonriehl.com/downloads. ... rapper.zip
Re: [Mod] The Mod Mod (May 1)
I got an error:
Compliling void AATweaks::ApplyCameraControls(int)
ERR: char.as (141, 4) 'shared_cam' is not declared
ERR: char.as (145, 4) 'shared_cam' is not declared
Could not compile script: Data/Scripts/enemycontrol.as
Compliling void AATweaks::ApplyCameraControls(int)
ERR: char.as (141, 4) 'shared_cam' is not declared
ERR: char.as (145, 4) 'shared_cam' is not declared
Could not compile script: Data/Scripts/enemycontrol.as
Re: [Mod] The Mod Mod (May 1)
;- ; I've got some work to do, I apologize for all of these problems!
I had a lot of things fixed, however the repository wants to include all of SR7's maps and items which added too much to the file size. I should be able to do it today
I had a lot of things fixed, however the repository wants to include all of SR7's maps and items which added too much to the file size. I should be able to do it today
Re: [Mod] The Mod Mod (May 1)
Hey, maybe someone can give this a try:
http://code.google.com/p/aaorris-overgr ... akechanges
http://code.google.com/p/aaorris-overgr ... akechanges
Re: [Mod] The Mod Mod (May 1)
It works!
Re: [Mod] The Mod Mod (May 1)
edit - I fixed it.The mod mod has been broken by the update to the new version of angelscript.
I'll have a look at resuscitating it, the error appears from my ModInfo class: "There is no copy operator for the type ModInfo available".
Here's the mod mod updated for 178.
http://code.google.com/p/aaorris-overgr ... akechanges
Last edited by AAorris on Mon May 07, 2012 10:54 am, edited 1 time in total.
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Silverfish
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Re: [Mod] The Mod Mod (May 1)
You could ask David about it and see if he knows what might be the problem.
Re: [Mod] The Mod Mod (May 1)
Hehe, I seem to have pleased the new version of angelscript!
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Janekkubek
- Posts: 79
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Re: [Mod] The Mod Mod (May 7)
Uh, why no new mods?
Re: [Mod] The Mod Mod (May 7)
My apologies! I've been a little lazy with new features for the last week or two because of some things outside the OG community - the features I make usually come from ideas when playing, and I simply haven't had the time!
That said, I have some ideas for the next alpha update. I'll also start up a suggestion area in the first post for things people would like to see.
That said, I have some ideas for the next alpha update. I'll also start up a suggestion area in the first post for things people would like to see.