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Re: Altair Rabbit WIP

Posted: Sun Mar 24, 2013 1:20 am
by Endoperez
Perhaps you should just post it here once the model is finished - I'm interested in trying out the skinning process, but I can't promise I'll get it working properly, and there could be several other people in the same position.

Posted: Mon Aug 05, 2013 11:38 am
by RACERBOY2
I knew it! I knew this had to happen at some point, nice job!

Re: Altair Rabbit WIP

Posted: Fri Aug 16, 2013 6:34 pm
by Cammeh
Looks awesome, can't wait to try it out, I'm a big fan of the AC series.
Now all we need is a hidden blade weapon.

Somebodymakethatnowplease.

Re: Altair Rabbit WIP

Posted: Sun Feb 16, 2014 5:39 pm
by FreakyJax
Oh my God! Can't wait to get this!

Re: Altair Rabbit WIP

Posted: Tue Feb 18, 2014 7:40 pm
by Korban3
That feel when maybe I could do a hidden blade weapon.
A hip throw replacer that stabs enemies really hard?
And replacing the jump kick with a stab attack as well?
hmm...

Re: Altair Rabbit WIP

Posted: Fri Feb 21, 2014 11:20 am
by SirFuzzy
This is absolutely stunning, good on you! By far the best downloadable character and it's not even out yet xD

Re: Altair Rabbit WIP

Posted: Mon Mar 03, 2014 4:26 pm
by NecroBite
Acideos wrote:Sumguy720: yea lol my gf yelled at me about that just a few mins ago. I want to keep the hood as close to Altair's as I can but herbivorous creatures have that obvious eye issue. eh ill just pretend he has a 6th sense when im playing with it lol.
...I was going to say, you could just have some cuts in the side of the hood like the raiders have, only with a mesh to still hide the eyes. Though maybe that's more of an imperfect solution.
Blind-folded sixth-sense rabbit! Yeah!

Re: Altair Rabbit WIP

Posted: Fri Mar 07, 2014 5:05 am
by Silverfish
I added op on Skype since I know how to weight paint and rig characters in Blender, and I've looked at the rabbit rig in OG. But I haven't received a response yet.

Re: Altair Rabbit WIP

Posted: Fri Mar 07, 2014 8:55 am
by pumpernickel
Try starting here
viewtopic.php?f=16&t=24799
and use the rabbit_rig.blend, not the turner one.

Re: Altair Rabbit WIP

Posted: Sun Mar 09, 2014 10:05 am
by Silverfish
pumpernickel wrote:Try starting here
viewtopic.php?f=16&t=24799
and use the rabbit_rig.blend, not the turner one.
Is that for me? If so I think you misread, I wrote that I know how to do what op wants and I've contacted him but I'm yet to receive a response.

Re: Altair Rabbit WIP

Posted: Sun Mar 09, 2014 10:51 pm
by Wilderwill
OMIGODIWANTTHISRIGHTNOWHOLYSHITITSSOAWESOME! :o :o :o

Re: Altair Rabbit WIP

Posted: Mon Mar 10, 2014 3:06 pm
by pumpernickel
Is that for me? If so I think you misread
Yyupp, was directed at you, as I myself also already knew how to rig and weight paint (and animate) in blender and nonetheless wasted a fair amount of time on trying to do stuff (a fist) with the turner.rig I thought it wouldn't do any harm to mention that prob, just in case ;¬)
If you already knew all this then nvm, just pretend I didn't write anything^^

Re: Altair Rabbit WIP

Posted: Wed Mar 12, 2014 8:23 am
by Silverfish
pumpernickel wrote:
Is that for me? If so I think you misread
Yyupp, was directed at you, as I myself also already knew how to rig and weight paint (and animate) in blender and nonetheless wasted a fair amount of time on trying to do stuff (a fist) with the turner.rig I thought it wouldn't do any harm to mention that prob, just in case ;¬)
If you already knew all this then nvm, just pretend I didn't write anything^^
I see, my interpretation of your post was off then it seems, thanks for the link!

Re: Altair Rabbit WIP

Posted: Sun Nov 16, 2014 1:50 pm
by Wilderwill
bump. I just want to know if anyone is still working on this. I raelly want it in-game :mrgreen:

Re: Altair Rabbit WIP

Posted: Sun Nov 16, 2014 6:04 pm
by Korban3
Image