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Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Wed Oct 21, 2015 2:37 am
by ZeScratch
Tried to host a server, none of my friends could join. Double checked everything, they could join the official servers, I made sure my port-forward wasn't a problem and they could join on other games, but they can't join my OG server. Any help?
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Wed Oct 21, 2015 2:55 am
by ZeScratch
Disregard my last post, I forgot to change the address from "localhost" to my IPv4 address. Silly me.
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Fri Oct 23, 2015 12:40 pm
by vallejo18
ZeScratch wrote:Disregard my last post, I forgot to change the address from "localhost" to my IPv4 address. Silly me.
HA! I KNEW IT! (Light Yagami from Death Note)
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Tue Oct 27, 2015 6:46 pm
by vallejo18
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Wed Oct 28, 2015 1:59 am
by Surak
Yea, I have never worked with DCCP, but we can't access it via OG anyway. We also can't use UDP at the moment, only TCP via XMLHttpRequest. We do it with jQuery, but that is just a wrapper for nicer looking code.
The easiest (and most fun) thing would be to just add multiplayer logic. You could test out different game modes for example (and create new ones) by just patching the logic. Or if you really are ambitious you can start with a module-based game mode system, so that you can say "on this level is deathmatch, on this level is team-survival and on this level is hunt-the-rabbit" and that it is easy to add new modes. I plan to add that in the future, but just don't have the time at the moment.
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Wed Oct 28, 2015 10:05 am
by Constance
I just realised how awesome playing tag in a parkour environment would be.
Imagine, chucking spears at the other player to turn them 'it'.
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Sat Nov 07, 2015 11:23 pm
by SlipperyFist
Hoping this isn't a dumb question, but it very well could be.
I don't know if I installed this right or not but when I load up the game, I get a white screen and it says "Error: file not found" I'll provide a screenshot.
Like, I can't even play the game.. help?
(also I play OG on mac)
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Sat Nov 07, 2015 11:53 pm
by rodeje25
Playing OG on a mac win't change anything.
So just to be clear you copied the files INSIDE the folders to the INSIDE of the other folders and you did not drag and drop the folder and then accidentally replace important game files like i once did?

Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Sun Nov 08, 2015 12:04 am
by SlipperyFist
rodeje25 wrote:So just to be clear you copied the files INSIDE the folders to the INSIDE of the other folders and you did not drag and drop the folder and then accidentally replace important game files like i once did?

I did just that... kek
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Sun Nov 08, 2015 2:38 am
by rodeje25
SlipperyFist wrote:rodeje25 wrote:So just to be clear you copied the files INSIDE the folders to the INSIDE of the other folders and you did not drag and drop the folder and then accidentally replace important game files like i once did?

I did just that... kek
Then you'll have to verify the game cache in steam and redownload the mod and copy the files INSIDE the folder to the INSIDE of the other folder and click replace if it says there's another file already.
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Mon Nov 09, 2015 8:44 am
by Surak
I have ported OGMP to
alpha 210 and it seems to run good

It also uses the new mod system of Overgrowth now.
Download:
https://github.com/ogmp/ogmp_client/releases/tag/v0.0.4
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Sat Nov 14, 2015 10:00 am
by cheapy25
Can someone please tell me how to join a server
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Sat Nov 14, 2015 10:05 am
by Gyrth
cheapy25 wrote:Can someone please tell me how to join a server
https://github.com/ogmp/ogmp_client/blo ... /README.md
Re: [OGMP] Overgrowth Multiplayer Mod
Posted: Sun Nov 15, 2015 2:06 am
by Surak
daxtart wrote:Can I play this with a different alpha version? I am assuming no.
You can still play with a209 for now, you just have to use version 0.0.3.