What Korban said would indeed be much better ;p. I wish I didn't had exams so I could help out and learn to code for Overgrowth mods. And thanks, gonna need luck.
Re: CUSTOM CHARACTER: TENGU
Posted: Thu Nov 01, 2012 3:13 pm
by Le Petit Docteur
i told you before, i told you now... I SUCK AT CODING! but at least not so much in other areas.... of informatics.
here's a video of my attempt to make a custom move.... didn't work but the results are strange and interesting, and at least i know my custom animation works in the engine!
Re: CUSTOM CHARACTER: TENGU
Posted: Thu Nov 01, 2012 4:54 pm
by Horridius
Haha interesting. But the animation sure looks nice.
Re: CUSTOM CHARACTER: TENGU
Posted: Thu Nov 01, 2012 10:41 pm
by Korban3
Sweet! Glad the aimation is working, that's a big step.
Re: CUSTOM CHARACTER: TENGU
Posted: Fri Nov 02, 2012 1:08 am
by Le Petit Docteur
Korban3 wrote:Sweet! Glad the aimation is working, that's a big step.
thanks! finally sorted out a problem in the animation... as you see, the tengu takes a while to flap his wings again, a problem with the start and ending frame in blender that's no longer a problem.... and again, i still don't get all the work needed for an animation... it looks fine, but it keeps looping in the engine, even when the action is suppossed to be over the animation don't stop unless i'm hit or press the right mouse button... well, that's not so important... i'll upload the wing ANIM soon so you can work with it!
Re: CUSTOM CHARACTER: TENGU
Posted: Fri Nov 02, 2012 12:33 pm
by Korban3
Haha, don't bother uploading it for me. I can't work with any modding right now. Waiting for the Linux version to work better, since I can't get a level to load.
Re: CUSTOM CHARACTER: TENGU
Posted: Fri Nov 02, 2012 1:59 pm
by Le Petit Docteur
Korban3 wrote:Haha, don't bother uploading it for me. I can't work with any modding right now. Waiting for the Linux version to work better, since I can't get a level to load.
what a pain... well... i'll upload it for Horridius later.... the glide animation too... and a special dive kick would be nice....
Re: CUSTOM CHARACTER: TENGU
Posted: Sat Nov 03, 2012 2:02 pm
by Horridius
Le Petit Docteur wrote:
Korban3 wrote:Haha, don't bother uploading it for me. I can't work with any modding right now. Waiting for the Linux version to work better, since I can't get a level to load.
what a pain... well... i'll upload it for Horridius later.... the glide animation too... and a special dive kick would be nice....
I won't be able to delve into this stuff for atleast 2 weeks, but I'm sure someone will do the coding stuff at a certain point.
Re: CUSTOM CHARACTER: TENGU
Posted: Thu Nov 08, 2012 12:51 am
by lordryu121
Sorry for being an idiot but when I install this do I let it replace all the files it's asking to?
Re: CUSTOM CHARACTER: TENGU
Posted: Thu Nov 08, 2012 12:56 am
by Le Petit Docteur
lordryu121 wrote:Sorry for being an idiot but when I install this do I let it replace all the files it's asking to?
you downloaded the first version and now you downloaded the new version (2.0) because in that case, yeah, replace them... otherwise, you just have to merge the folders...
Re: CUSTOM CHARACTER: TENGU
Posted: Thu Nov 08, 2012 1:15 am
by lordryu121
Well I don't have the first version, am I supposed to install it in the custom file or just dump it in the overgrowth file?
Re: CUSTOM CHARACTER: TENGU
Posted: Thu Nov 08, 2012 11:17 pm
by Le Petit Docteur
lordryu121 wrote:Well I don't have the first version, am I supposed to install it in the custom file or just dump it in the overgrowth file?
i copy all his files in the respective folders inside OVERGROWTH/DATA ...not the fastest way but it workS...
WINGFLAP ANIMATION!
Posted: Thu Nov 08, 2012 11:20 pm
by Le Petit Docteur
post #100!
THAT'S FAST.-... OK, so, here's the wingflap animation! don't know why it took me so long to upload but well...
Re: CUSTOM CHARACTER: TENGU
Posted: Fri Nov 09, 2012 11:42 am
by Horridius
Haha he looks certainly more birdy with the animation. I only managed to change the jump animations to the wingflap but it certainly looks cool. I would like to assign it to the the fliproll (roll in air) animation but does anyone know where you change this one? I can't seem to find it.
I would like to start by changing the air roll animation because assigning the jump key is going to involve a lot of scripting and I already spent an hour and a half figuring it out yesterday but I was not succesful.