[Hotspot] Landmine

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Endoperez
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Re: [Hotspot] Landmine

Post by Endoperez » Wed Jul 10, 2013 11:14 am

Nice work there.

Can we control the movement of objects through AS yet? Something like a nail bomb, or darts shooting out from "holes" in the wall?

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Gyrth
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Re: [Hotspot] Landmine

Post by Gyrth » Wed Jul 10, 2013 11:18 am

Endoperez wrote:Nice work there.

Can we control the movement of objects through AS yet? Something like a nail bomb, or darts shooting out from "holes" in the wall?
I have no idea. There was an alpha where David showed some objects move. If anyone knows please tell me.

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Anton
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Re: [Hotspot] Landmine

Post by Anton » Wed Jul 10, 2013 11:26 am

All of the things that David had moving in that video were done through the level script. You can already create custom level scripts, and assign them in the .xml file, however, I don't know that they apply to individual items yet. That level scripting technique is what powers the new arena mode, so it might be worth checking out that script to figure it out.

The arena mode script is:

Code: Select all

<Script>Data/Scripts/test_custom_level.as</Script>

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iDubbbz
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Re: [Hotspot] Landmine

Post by iDubbbz » Wed Jul 10, 2013 4:35 pm

Wow..Even the fire looks good. That's awesome Gyrth

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Gyrth
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Re: [Hotspot] Landmine

Post by Gyrth » Wed Jul 10, 2013 4:51 pm

iDubbbz wrote:Wow..Even the fire looks good. That's awesome Gyrth
Thanks IDubbbz. I'm really enjoying your videos of the submitted maps. Can't wait to see what you think of mine.

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f2hex
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Re: [Hotspot] Landmine

Post by f2hex » Thu Jul 11, 2013 7:07 am

OMG :shock:
that is fantastic! Good job!

DaynjaDog
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Re: [Hotspot] Landmine

Post by DaynjaDog » Thu Aug 01, 2013 10:51 pm

iDubbbz wrote:Wow..Even the fire looks good. That's awesome Gyrth
Haha. I watched your video. :P

thevraptor
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Re: [Hotspot] Landmine

Post by thevraptor » Sat Jan 04, 2014 9:30 pm

how do you install on OG?

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last
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Re: [Hotspot] Landmine

Post by last » Sun Jan 05, 2014 1:27 am

when you download it here, then move files and folders into right places. But i suggest you download and install it with SUM launcher, then it will appear in the community tab in item browser menu.

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Sehiro
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Re: [Hotspot] Landmine

Post by Sehiro » Wed Jan 08, 2014 1:43 am

:shock:
It's... just... amazing.

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zomsabra
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Re: [Hotspot] Landmine

Post by zomsabra » Sat Jan 11, 2014 1:40 pm

THIS IS AMAZING :D. Only one problem.......when i attempt to place the files my game ends up crashing(i'm a overgrowth moding nub) I don't even think i'm putting them in the right place so some help would be good :)

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Gyrth
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Re: [Hotspot] Landmine

Post by Gyrth » Sat Jan 11, 2014 1:44 pm

zomsabra wrote:THIS IS AMAZING :D. Only one problem.......when i attempt to place the files my game ends up crashing(i'm a overgrowth moding nub) I don't even think i'm putting them in the right place so some help would be good :)
Read the first post of this thread. I made it a bit more clear for you.

loganh229
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Re: [Hotspot] Landmine

Post by loganh229 » Sun Feb 02, 2014 7:37 am

please can anyone help me with the erorrs from when i step on a landmine


PLEASE HELP :|

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Gyrth
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Re: [Hotspot] Landmine

Post by Gyrth » Sun Feb 02, 2014 7:40 am

loganh229 wrote:please can anyone help me with the erorrs from when i step on a landmine


PLEASE HELP :|
What are the errors?

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Sehiro
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Re: [Hotspot] Landmine

Post by Sehiro » Sun Feb 02, 2014 11:39 am

Gyrth wrote:
loganh229 wrote:please can anyone help me with the erorrs from when i step on a landmine


PLEASE HELP :|
What are the errors?
It explodes.

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