Mod idea: stats and levels in the Arena

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Endoperez
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Re: Mod idea: stats and levels in the Arena

Post by Endoperez » Mon Jan 27, 2014 9:46 pm

Timbles wrote:Damn, you're pretty experienced.
:mrgreen: I should write up a proper CV and get a job, but I'm having too much fun in school.

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Thomason1005
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Re: Mod idea: stats and levels in the Arena

Post by Thomason1005 » Mon Jan 27, 2014 10:06 pm

Endoperez wrote:
Sehiro wrote:2) Why is there the size as an attribute in which you can spend points?
I've worked with programmers before, so I can wager a guess: he wanted to test out different sizes, so he added a slider for it.
how... How did you... You cant... DAMN

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akazi
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Re: Mod idea: stats and levels in the Arena

Post by akazi » Tue Jan 28, 2014 2:44 am

Endoperez has always been...














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Sehiro
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Re: Mod idea: stats and levels in the Arena

Post by Sehiro » Wed Jan 29, 2014 3:37 am

Sehiro wrote:I assume you won't continue working on this after polishing the arena system (you have already done a LOT, and this alone could be already a great springboard)
By saying that, I meant that I am already incredibly grateful to you for having created such a mod and given the fact that I see the arena rpg mod as a big checkpoint for the General rog mod, I don't feel right asking for more. Obviously I would like to see the full system up and running (with coop too), but really, you guys have already put much effort in this and, if you want, we can call this mod complete after the polishing of the arena rpg system. I hope to have explained myself better. Sorry for the lack of details last time. It's cuz I have an exam in less than 3 hours. And was quite busy studying.
Right now I am under an adrenaline rush. Bye :)

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Endoperez
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Re: Mod idea: stats and levels in the Arena

Post by Endoperez » Fri Jan 31, 2014 11:36 pm

Okay, it's February and we don't have good values for the stats. Time to get some random numbers and get on with it. D:

I've had an annoying but not debilitating flu for a week now. I'll put in some work this weekend, hopefully it will work out.

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Endoperez
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Re: Mod idea: stats and levels in the Arena

Post by Endoperez » Sat Feb 01, 2014 2:09 am

Wow, playing as a huge rabbit feels incredbly awesome. Giant rabbit of death! :D

I'll look into the following stuff: adding + and - buttons to the levelup menu.
Finding a way to enable mouse when levelup menu is on.
Centering the camera on the character, moving the screen(s) to the sides.

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nebd
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Re: Mod idea: stats and levels in the Arena

Post by nebd » Sat Feb 01, 2014 6:47 am

Endoperez wrote:Okay, it's February and we don't have good values for the stats. Time to get some random numbers and get on with it. D:
Yeah, I'm sorry I haven't gotten around to finding them yet. I've been a bit busy over the last week, and I haven't been able to get overgrowth working on my new PC. I'll try to do it either today or tommorow.

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Endoperez
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Re: Mod idea: stats and levels in the Arena

Post by Endoperez » Sat Feb 01, 2014 7:25 am

No worries, there's three of us and we didn't find enough time for it in 2, 3 weeks. :D

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Thomason1005
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Re: Mod idea: stats and levels in the Arena

Post by Thomason1005 » Sat Feb 01, 2014 8:37 am

Endoperez wrote:Wow, playing as a huge rabbit feels incredbly awesome. Giant rabbit of death! :D

I'll look into the following stuff: adding + and - buttons to the levelup menu.
Finding a way to enable mouse when levelup menu is on.
Centering the camera on the character, moving the screen(s) to the sides.
ehm there should be a + button, the mouse should work and the windows should appear on the side in my latest version.
im only stuck on the color pickers and sliders atm.

and the killcount thing, which is most important but i havent done anything there yet :)

Edit: heh turns out i didnt uploaded everything last time, so heres my current state
Attachments
arena rpg.zip
(33.88 KiB) Downloaded 118 times

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Endoperez
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Re: Mod idea: stats and levels in the Arena

Post by Endoperez » Sat Feb 01, 2014 8:56 am

+ and - buttons with proper graphics, that is. :P Your + buttons work, of course.

Anyway, it's nice to see that you're a bit further on the code. Less work for me, I approve! :mrgreen:

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nebd
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Re: Mod idea: stats and levels in the Arena

Post by nebd » Sat Feb 01, 2014 9:02 am

Okay, I've worked a bit on the fat/muscle/size parameters, and I've found the best looking for rabbit (male and female), wolf, and cat.

Rabbit male: Fat: anything between 90 and 125. Base: 100
Muscle: anything between 80 and 130. Base: 100

Rabbit female: Fat: anything between 80 and 115. Base: 100
Muscle: anything between 100 and 140. Base: 100

Wolf: Fat: anything between 80 and 120. Base: 100
Muscle: anything between 80 and 130. Base: 100

Cat: Fat: anything between 90 and 120. Base 100
Muscle: anything between 90 and 130. Base 100

As for size: It really depends on how big the other characters are. I found that you generally want the difference between the size of the characters to be 20 or less.
The wolf is, by default, bigger than the other characters. If you want it to be the same, you have to reduce its size to 80 (default: 100).

Edit: changed female rabbit base values to 100/100.
Last edited by nebd on Tue Feb 04, 2014 12:47 am, edited 1 time in total.

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Sehiro
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Re: Mod idea: stats and levels in the Arena

Post by Sehiro » Sun Feb 02, 2014 12:30 pm

Ok, first of all sorry to be so late in replying, I am in the most intense exam period now and this will last for 4 more weeks.

Secondly, Nebd, don't worry, we all have our commitments, and I am sorry to have pressed on you, I shouldn't have. Fogive my impatience and my lack of comprehension.

Thirdly, thanks everybody for the work, once again.

-------------------------------------------------------------------------------------------------------------------

Lastly, now with the data provided by Nebd, this is the system for the fat and muscle values.

UPDATE: ALL OF THIS IS SHIT. Right theory, wrong numbers. I fixed this with a new comment. Sorry.

This system will work only if the racial bonus works. Otherwise I don't know what to come up with (yet).
If you want to avoid reading all the shitty explanation just go to the summarizing the "formula" or directly to the values to use for every sex/specie (after the breaking line) (I suggest to go after the breaking line, the whole text block is to explain how this thing works to who wants to know).

Given the fact that the littlest interval for fat is 30 (the cat has a range from 90 to 120, while the others has all a superior range), I suggest to leave the slider at the character customization starting screen with a range of 30, in order to have acceptable values for every race/sex.
Now considering that the only attribute which influences fat is Speed (if I recall right) and it was inversely proportional, we can say that we want a decrease of 20 in fat when speed is maxed out in order to make it noticeable, but not to fuck up the starting fat values with the slider.
This means that every race will have a debuff of this kind: [median of the specific for race fat range]+20.
In fact for example:
Rabbit male at starting customization screen: 127.5 standard fat value and a slider that varies -15/+15.
let's say that you pick 127.5-15=112.5.
From this you max out speed and have a decrease of fat of 20, getting in the end 92.5 which is a value inside the Specific for Rabbit male Range of fat values.

The racial buff plays the essential role because we need to have a standard value for fat and muscle which is different from 100 for every sex/race (*except female rabbit, see last lines).

Summarizing the "formula" to have an acceptable fat value at max lvl, the starting customization when you choose the character must be: [median of the range of the fat for specific race]+20; And the slider when you choose your character the first time must be -15/+15 (total range 30).

For muscle, using the same procedure, but keeping in mind that only strength influences muscles (let's neglect legs muscles for the first mod version) and strength increase muscles of +20 when maxed out: [median of the range of the muscle for specific race]-20; And the slider at the first customization screen must be -20/+20 (total range 40, which is the largest interval among all the races)

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Keep in mind that these values may change when we discover the acceptable values for DOGS and RATS.

That said here are the values that every race should start with for fat and muscle:

Rabbit male:
- fat: 127.5
- muscle: 85

Rabbit female*:
- fat: 117.5
- muscle: 100

Wolf:
- fat: 120
- muscle: 85

Cat:
- fat: 125
- muscle: 90

Slider for everyone:
- fat: -15/+15 (total range of 30)
- muscle: -20/+20 (total range of 40)

Modifications occurring when a character is maxed out:
- fat: -20 (influenced by speed)
- muscle +20 (influenced by strength)

*keep in mind that female rabbit is the only one with different standard values (fat=90 and muscle=110 instead of 100 and 100), thus the modification in fat and muscle is NOT of +17.5 and 0, but +27.5 and -10.

------------------------------------
EDIT: Unlike I thought yesterday at midnight, this system does not work for every possible value. Gimme some more time, I'll fix this.
Last edited by Sehiro on Mon Feb 03, 2014 1:08 am, edited 20 times in total.

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Constance
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Re: Mod idea: stats and levels in the Arena

Post by Constance » Sun Feb 02, 2014 12:38 pm

Sehiro wrote:wordswordswordswordswordswordswords
Image
I just woke up, fuck I shouldn't be looking at this.

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Sehiro
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Re: Mod idea: stats and levels in the Arena

Post by Sehiro » Sun Feb 02, 2014 12:41 pm

Lol, sorry to be so complex xD

You can just trust me and look at the values I provided though ;)
The whole procedure is for the people who are actually interested in how the whole thing works.
I edited it so you can jump to the conclusion ;)

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Sehiro
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Re: Mod idea: stats and levels in the Arena

Post by Sehiro » Mon Feb 03, 2014 12:57 am

UPDATE: Given the fact the system I worked out presented values which were not acceptable, here are the new numbers. Forgive my mistake, working at midnight or in the morning makes a huuuge difference.

These values may change when we discover the acceptable values for DOGS and RATS.

The racial buff plays the essential role because we need to have a standard value for fat and muscle which is different from 100 for every sex/race.

That said here are the actual values that every race should start with for fat and muscle:

Rabbit male:
- fat: 117.5 (acceptable interval: 90/125)
- muscle: 95 (acceptable interval: 80/130)

Rabbit female:
- fat: 107.5 (acceptable interval: 80/115)
- muscle: 110 (acceptable interval: 100/140)

Wolf:
- fat: 110 (acceptable interval: 80/120)
- muscle: 95 (acceptable interval: 80/130)

Cat:
- fat: 115 (acceptable interval: 90/120)
- muscle: 100 (acceptable interval: 90/130)

Slider for everyone:
- fat: -10/+10 (total range of 20)
- muscle: -10/+10 (total range of 20)

Modifications occurring when a character is maxed out:
- fat: -10 (granted by maxed out speed)
- muscle +10 (granted by maxed out strength)


This new values are all reasonably acceptable except for the fat of the cat. At lvl 0 and with the slider at max fat we have a value of 125, while the max acceptable is 120.
But I guess it's still somewhat acceptable.
I hope.

-------------------------------------------------------------------------------------------------------------------
Thomason1005 wrote:and the killcount thing, which is most important but i havent done anything there yet :)
Oh, then I misunderstood, I thought it was already set :o
Take your time :)
Last edited by Sehiro on Mon Feb 03, 2014 10:13 am, edited 1 time in total.

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