.as.bytecode

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zzwerty
Posts: 479
Joined: Sat Nov 13, 2010 10:01 pm

.as.bytecode

Post by zzwerty » Tue Sep 24, 2013 1:49 am

How do I open the .as.bytecode filetype? I've found a bunch in my /me/documents/Wolfire/Data/Scripts folder on Windows and opening them in notepad++ just gives me random jargon like

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StartWallFlipNULNULSOHNULBELSOHNULETXNULor&
Or is this some sort of assembly language which is supposed to look like that?

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Endoperez
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Location: cold and dark and lovely Finland

Re: .as.bytecode

Post by Endoperez » Tue Sep 24, 2013 2:55 am

I think you'll find files with .as without the .bytecode that correspond to each .bytecode. I'm a bit hazy on the details, but I think the .as files get converted into .bytecodes before the game actually uses them, and you change .bytecodes by chaning the corresponding .as. I'm not quite sure about this though.

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Markuss
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Joined: Sun Apr 04, 2010 11:52 am

Re: .as.bytecode

Post by Markuss » Wed Oct 09, 2013 12:01 pm

zzwerty wrote:I've found a bunch in my /me/documents/Wolfire/Data/Scripts
you need to find to original file in the game folder (the one you downloaded).

this is just a "shadow" directory that stores converted/compressed files.

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