[IDEA]List of ideas

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lawslop
Posts: 3
Joined: Mon Dec 30, 2013 6:11 pm
Location: Ireland

[IDEA]List of ideas

Post by lawslop » Mon Dec 30, 2013 8:08 pm

got few ideas list below(sorry for bad english)
(1) when the character is crouched in low places with object on top of it head it should stay crouch even tho shift key is release instead of standing through the object
(2)when AI is patrolling and found friendly body lying around it should be alert(be able to block stuff that is thrown from the front basically)
(3) be able to grab on to cracks and edges on buildings(i think you can but i'm just bad in map editing sorry if that's the case tell me i'll delete this)
(4)when you yell AI should be alert or run to the sound location(depends on how loud the sound it it might not be loud enough)

**on the bus editing from my phone will fix stuff later
Maybe there is already code for sound but if not here is my idea(if you are confused, keep reading)
Every sound have an "average length value" as in walking distance, how far the 2 object is a part from each other now, say the value of the voice is 20m if the distance between your character and the enemy is equal or less than 20m(3d length is (x+y+z)/3 I think) the game will set a point for the AI to walk there and if he found nothing the point that is set will be remove and the AI will go back to his course
Let me know in the comment if you are still confused
(5)Character ideas: check out a game called bloody roar
(6)free throw, maybe throw a bone to the wall to get the AI to look the other way(at the spot sound came from) so you can jump in for a choke(if you can already do this please tell me i'll delete this
(7)eat to heal, grass maybe, rabbit do eat grass right? :P
(8)have browse option for map choosing(pop up window), personally i copy and paste the name but i think this will be added eventually anyway to prevent error and game crash when people misstyped the name down or forgot the extension(like .xml)
(9)AI shouldn't try to kill you right away when you are close by unless you have reveal yourself

if i have new idea should i update this so it doesn't flood the thread? imo mod should make a sticky thread title as something like "in-progress"or something that have a list of stuff that is being done and crossed out(strike through) stuff that has been done so we can post our ideas there and mod can keep updating the good ideas there so not just you will have all the idea in 1 page and people will know what are you working on(but don't tell us everything keep some for surprise maybe :P ) :D

if you see anything inappropriate or already been implemented please tell me I'll remove it right away

edit 1: added in (5)
edit 2:added in (6)
edit 3:added in (7) and (8)
Last edited by lawslop on Mon Jan 06, 2014 9:45 am, edited 5 times in total.

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AmorphousGamer
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Joined: Sat Jul 06, 2013 12:41 am
Location: Montgomery, Alabama

Re: [IDEA]AI being alert

Post by AmorphousGamer » Tue Dec 31, 2013 1:07 am

lawslop wrote: (1) when the character is crouched in low places with object on top of it head it should stay crouch even tho shift key is release instead of standing through the object
I agree that you shouldn't just thrust your head through the object, but why should you not be allowed to stand up? I would find it much more fun if you could just stand up wherever you want, and if you end up bonking your head (like real life), so be it.

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nebd
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Joined: Wed Jan 02, 2013 1:23 am
Location: Denmark

Re: [IDEA]AI being alert

Post by nebd » Tue Dec 31, 2013 1:47 am

AmorphousGamer wrote:I would find it much more fun if you could just stand up wherever you want, and if you end up bonking your head (like real life), so be it.
It would be pretty funny if, when hit your head against the object, you ragdoll.
Annoying, but funny.

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lawslop
Posts: 3
Joined: Mon Dec 30, 2013 6:11 pm
Location: Ireland

Re: [IDEA]AI being alert

Post by lawslop » Tue Dec 31, 2013 5:40 am

nebd wrote:
AmorphousGamer wrote:I would find it much more fun if you could just stand up wherever you want, and if you end up bonking your head (like real life), so be it.
It would be pretty funny if, when hit your head against the object, you ragdoll.
Annoying, but funny.
maybe a little "ouch" that might alert nearby AI :P

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